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Ben Glasspool

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    Ben
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    Glasspool
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  1. Great thank you for your help, I'll give it a try with Xpresso. I am a beginner with Xpresso so any tutorials around it would be appreciated. I personally have R20 on my machine at home but the company I work for were open to getting R25 if the node system was capable of doing it.
  2. I have a project where a hollow box is the the size of the whole screen, current in square format (1080x1080). I was wondering if there's a way to connet the box to the format of the camera. For example, if I want to change the camera from square ratio to portrait, I would like the box to also change to make sure it still fits with the new camera ratio. Can nodes do this or is this more an xpression thing? Cheers!
  3. Here is one i've been trying to use. It's just a standard T-pose from mixamo but if i try to import to a scene already open or drag it in and start a new scene all I get is just the textures with nothing in the object manager T-Pose.fbx
  4. I'm trying to import an FBX from mixamo into the latest C4D lite in Ae as well as import a simple OBJ into a project. Nothing seems to show when I import either, can you import them into Lite? Cheers
  5. So I'm trying to follow this tutorial for crowd simulation At 5 minutes in, he uses a Point Cache on a correction deformer to cache the animation. When I try to cache it in the same way it says it has cached the animation but when I move it to the static mesh it either doesn't work at all or swaps between two frames with the mesh stretched. Anyone know what im doing wrong? Cheers, Ben
  6. Im trying to use the advection system from explosia Fx to move particles. I can do it with the standard explosia going up but I want to know what parameters to change to make the explosion go outwards ( X & Z Axis rather than Y). Ive tried adding turbulence but either still goes up or just doesnt move as much as i want. Should I just Cache the particles exploding up and then rotate the cached file afterwards? Cheers!
  7. Hi, Im trying to make an animation using xparticles 4 explosiafx system. I'm able to see the smoke fx i created but whenever I go to render it out there is nothing there. I've tried to find some tutorials about it but they always seem to use redshift or octane which I don't have sadly. Anyone got any tips on how to render it out with the just the built-in C4D renderer? Cheers
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