Jump to content

MrSky

Registered Member
  • Posts

    11
  • Joined

  • Last visited

Profile Information

HW | SW Information

  • OS
    Windows 10
  • GPU
    AMD Ryzen Threadripper 3970X

MrSky's Achievements

Newbie

Newbie (1/14)

  • Collaborator Rare
  • Conversation Starter Rare
  • First Post Rare
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Oh! I just saw it rejected my upload because it was too large. Here's the scene as a dropbox link. (I think the Maxon mocap makes it a bit bulky.) https://www.dropbox.com/s/ys2cqrcl7k9c9xs/Adam Mouth B 042.zip?dl=0
  2. HI there! I know there was at least one similar post to this one which doesn't seem to have been resolved, but I'm hoping maybe someone has figured it out since then. My pose morph tag suddenly stopped working when I went back to make changes after animating. It instantly undoes any changes I make to a pose now, even new ones. The old poses all work fine. It seems to go hand in hand with another glitch, which is that my move and rotate controls keep flickering out of existence. I'm attaching a video for more detail. Thanks for any help! Notes: I do have "edit" mode toggled, and it's only a PSR pose morph (not points), except that it's on a rig/hierarchy. which might be complicating things. There is a bit of xpresso linking the pose strengths to a Maxon Moves object, but that didn't affect my ability to make new poses or change old ones before this. 1357061055_PoseMorphProblem_1.mp4
  3. Did you ever resolve this? I'm experiencing a very similar problem. 1915327055_PoseMorphProblem_1.mp4
  4. Oh, and no I haven't played with the heirarchy. Though this is only my second time using the character tool rather than just building a rig from joints, so I could have broken something inadvertently 😄
  5. Thanks for the reply! I just tried it in R23 and I'm having the same problem. I'll try and see if the humanoid works next. Here's the scene file: https://www.dropbox.com/s/i026xlwdr0p9mm6/Crested 047.c4d?dl=0
  6. Hi all, I can't seem to move the individual components of the character builder limbs in object:adjust mode. I can position the entire limb just fine, but if I try to move the hip or calf joints independently, it doesn't even show me rotation or position controls. Video attached. I'm using Cinema 4D S22.123 on a Windows 10 machine, and I'm pretty sure I've had no issue with this in the past on my old Mac running R17. Apologies if I'm overlooking something obvious! Character_Builder_Problem_1.mp4
×
×
  • Create New...

Copyright Core 4D © 2023 Powered by Invision Community