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mikoian

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  • First Name
    M
  • Last Name
    G
  • Location
    USA

HW | SW Information

  • C4D
    R21
  • OS
    Win 10
  • GPU
    Xeon/nVIDIA Quadro

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  1. I have this footage (as image sequence): https://www.dropbox.com/s/vq7p10ftc94itno/C0012.zip?dl=0 I do the 2D tracking using automatic tracking and 800 track points (and the rest of the settings are default). Looks ok. I run the 3D solver (default settings) and here is the issue...only the first 284 frames are solved, the rest are not. What could be the problem? UPDATE I guess there is no solution to this issue....
  2. Geez, I could have stayed a century to figure this out....thank you! 🙂
  3. I have a scene below where a sphere deforms a plane as it moves, and the deformation is permanent. I am using the Collision deformer. I have a second plane which is placed just below the deformed plane (first plane) in such way that it cuts the deformation (like a river bed which has some water flowing, you don't see the whole river bed because of the water). But the physical renderer renders this second plane (which is green in the image and project) black. Like it doesn't see it. But the plane which is deformed is rendered ok (red in the image and project). Why is that? See the i image below and the project files here https://www.dropbox.com/s/veghbfac7kpix45/1.zip?dl=0
  4. I found the problem....I thought that the tracks are contained in one single null (which I assigned to the collision object)...but they are actually separated in two nulls. And I included in the collision objects only the right track, not the left one. Now the thing works as expected 🙂 .
  5. You mean this Dynamics? (that's what shows up when CTRL+D) Oh, I know what you meant. I turned it on and this is how it looks.
  6. I didn't have it enabled. If I enable it my planes are disappearing. This how the normals look on the plane which works. The same look on the plane which doesn't work.
  7. I copied the mesh from the one which works...so I don't see how they are flipped. I didn't create one new.
  8. See the image below. I have a tank rolling over and I wanted to make track marks on the fly. For this I am using two planes (editable) with the same characteristics. And two Collision objects (one for each plane) with the same settings. Yet, on one plane everything works fine (I even cached it) and I can see the marks while on the other I see no marks on the plane (the tank does touch the plane). Why is that? Don't two Collision objects work in the same project?
  9. I have a problem with the track marks on the road...the texture seem to be slipping (and I used Pin Material - former Stick Texture - to try to fix it but to no avail). See the video https://www.dropbox.com/s/9if2wl8he1baw32/C0004.mp4?dl=0
  10. Here is the file https://www.dropbox.com/s/8jhjontfywlonwj/bump.c4d?dl=0 Also I use this image below as texture for the tracks.
  11. I didn't understand any of this 🙂 ...I have two nulls, one for each track. What setup do you recommend then? I unchecked Banking in Sweep object and that seems to work but I am not sure if I just got lucky or indeed works.
  12. I was attaching the null to another main null (which contained all the components of the tank). I now attached that null to the main body of the tank and now it moves. The trace is generated now but I have another issue: it's an an angle...and as the tank moves that trace is moving from an angle to another randomly. See the image.
  13. He uses U-Render plugin, which I don't have.
  14. I want that a tank to leave track marks on the asphalt as it moves. How to do that? I tried tracer, like in this example below but it seems it doesn't work (the null associated with the tracer doesn't move so no spline is generated). The tank uses Dynamics which are cached. Any ideas?
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