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Maarten Vis

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Everything posted by Maarten Vis

  1. Thanks for the reply. I'm quite a novice when it comes to this type of modelling so I don't really know what you mean here.
  2. Okay, I tried to do what you suggested. But the extra pressure bit I don't really get. I've attached the c4d file. Would appreciate a little help! cheers, Maarten bubble_test.c4d
  3. Hi friends, I want to do something like in the attachment, where the ropes cause the air bubble to change shape. I've made a version by just changing the mesh with brushes. But I'm wondring if there's a way to do it with dynamics? Thanks in advance for the help! Maarten
  4. Hi friends, I have a question. How would you go about getting rid of the overlapping areas (inside) of these two globes? My model is going to be semitransparent and I want to keep only the outside areas. Hope this makes sense! Cheers, Maarten hi friends,
  5. The Boole was just one example that slows down the Mac, it's not something I'm actually working on. But I would love to learn more about other ways of modelling like'building the shape lower poly and subdivide with edge creases or using volume builder' to quote @Fritz cheers, Maarten
  6. I can't share those scenes because of an NDA I have with my clients. But this afternoon for instance I made a Boole of a cylinder with 1000 rotation segments and 500 height segments. I make that editable and then subtracts a slightly smaller editable cylinder with the same segments count. I know that's a high poly count, but it completely freezes C4d. On a 6000 euro machine! I guess my expectations are way off. cheers, Maarten
  7. @EricNS, that's very useful information, thanks! So, in a fully optimised scene, where WOULD you notice the most difference in performance between the 48 or 64 GPU core MAC? Cheers, Maarten
  8. Thanks for the reply! These are the scenarios where I experience trouble: I use a lot of complex models for fully realised store environments with lots and lots of fixtures. Over time they become slower and slower as they are more fleshed out. So moving around in them or editing becomes slower and slower. I design quite complex furniture objects, which use booles, clones, instances etc. In other words: stuff that slows C4D down. (I do know how to speed things up by making these editable, but that's for another discussion) I bought the most basic Mac studio M1 max when it came out because the waiting times on the others was so long. I have worked reasonably well with it up until now. (relatively speaking) And now I got myself the 20 core 48gpu version with 128gb of ram. I thought I was getting the 64 gpu version, but that was a mistake by the retailer. (long story) So now I have this machine to test and it still is quite slow in the situations I describe above. And looking at the activity monitor I see that it's always the cpu that's maxed out, not the gpu. So that made me wonder if it was worth returning it to get the 64gpu version.Or maybe even getting a refund if it keeps giving me trouble. Thanks, Maarten
  9. Just to wrap this up (pun intended) In the end I used Ia high poly cylinder with an image based displacement shader and a smoother on it and it turned out really well! Thanks for the help guys, Maarten
  10. Hi friends, I just purchased a Mac Studio that was mistakenly delivered with the 48 core GPU version instead of the 64 one. (long story) Testing it out I notice I still have the same hangups that I had with the 10‑core CPU 24‑core GPU Mac studio I've owned for a couple of months now. But looking at the activity monitor I notice that it is always the CPU that is maxed out at the time of the freezes and the GPU is hardly 'challenged'. Which leads me to my question: Is there a lot of difference in performance between the 48 core and the 64 one? Thanks, Maarten
  11. Hi Cerbera, Thanks for the reply, very instructive! I was afaid this would be a very complex thing to pull off. That example pattern I put together really quickly and I guess it was not a good example. The final pattern would be more similar to something like the attached. Would that make it more achievable? Cheers, Maarten
  12. Hi guys, I want to create a vase that has a non-repetitive pattern cut out from it on the surface. The pattern will be created in 2d, so I wil import it, extrude it, and then cut it out from a rectangular surface. (I've made a simple example to show what I mean.) But then I need to deform that rectangle into a cylinder. But how can I do that? Thanks in advance for the help! Maarten test.c4d
  13. Good to hear I'm not completely on the wrong track....😅 So apart from using the render instance feature, in general making objects like booles and cloners editable will speed things up, right? And what would be a good resource for learning the more advanced ways of modelling you guys showed? So far I've studied by using resources like greyscalegorilla and LinkedIn learning. The tricky part is that I'm not working with other 3d artists, so I have to find out everything by myself... Thanks a bunch! Maarten
  14. Hi guys, Maybe it's good if I explain what I'm trying to do. I want to create different types of glass to test for shop windows. So I have reeded glass, fluted glass, and more complex glass with hollow tubes inside. So for that last one, (attached file) for instance I used a large cube as a window and a rounded cube for the hollowed out pieces, which I cloned. Then I'd create a Boole to subtract these from the window cube. (see attached screenshot) My reasoning for this approach was that it's non-destructive, I could edit the elements and I could make different variations with vertical lines, horizontal and diagonal, thickness, etc. I thought this was the leanest way to do it, completely unaware that I was exhausting my poor cpu. I've had a look at the file @Viznsent and it's very hard for me to understand how it's set up. Could you maybe explain? Or is there an easier approach? Thanks a lot guys! Maarten white_city_windows.c4d
  15. @Cerbera @Vizn Thanks for the helpful feedback! As I said, I am self-taught and have been working towards more complex geometry lately, but apparently I've been going about it the wrong way. For instance: I've attached a screenshot of a render I made of the reeded glass. What I did was make a window and combine that in a Boole with the cloned cylinder to get the texture. Of that I've made Instances for the other window panes. Now my question is of course: what would you consider the proper way of modelling this, without those horrible booles? 😆 Thanks! Maarten
  16. Hi there, I've uploaded the scene file that holds the geometry I'm making. Already it's becoming very slow. I'm self-taught so maybe I'm doing very cpu demanding stuff without realising it? Thanks, Maarten facade_study_3.0.0.c4d
  17. Hi CBR, I can't share the file because there's confidential client assets in there. And removing them would mean so much work it would defeat the purpose. I was hoping it was maybe an issue that comes up more frequently. (Like a dead battery or a flat tire, to use your car analogy) Thanks, Maarten
  18. Hi all, I have a problem with a file that become increasingly slow and then became entirely unresponsive. The strange thing is that even if I roll back to any of the previous versions of the file it happens. Even though I did not have the problem when I was working on any of these versions. The geometry does not appear in the viewport and after the first little selection I make I get the spinning wheel of death. Could it be there's something else slowing c4d down, like a cache or something? Thanks in advance for the help! Maarten
  19. I there, I have a (hopefully) very simple problem: How do I connect this object so that it is completely one? I'm trying to make a sink that is really one piece. I've tried it with the connect generator, a boolean ,the 'connect objects and delete' and optimize. But I keep ending up with the extra lines between the pieces: I've added a screenshot and the project file. Hope you can help! Thanks, Maarten sink.c4d
  20. I noticed there's a lot more in there than I initially saw. I'll check them out! Thanks!
  21. Hi Igor, Thanks for the reply. I've been recreating my own house which is quite dark of itself and is only lit by hanging bulbs, ceiling lights and standing lamps. And dayligyt coming in of course. But I've been struggling to get it right. So I thought light setups would be very instructional to see how they are set up generally. And to use as starting points possibly. But of course individual models with lights already included would be great as well. Cheers, Maarten
  22. Hi friends, Does anybody know a good source for interior lighting assets? Thanks, Maarten
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