In this attached scene, I have a Pyramid that I would like away from the Cylinder Top equal and opposite to the distance of the Cube from the Cylinder Bottom.
I used Global Position of X,Y,Z and multiplied by -1, which I then applied to the Pyramid Position inputs. Is this not correct?
I was thinking I could also Bake the cube movement and rotate it 180 degrees and attach it to the Cylinder top, but that seems like an inefficient solution.
Help.c4d