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Mat T

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Everything posted by Mat T

  1. Thank you, you've saved me hours. I was trying to link them together with xpresso!
  2. Im trying to animate a text logo that ive imported as splines and extruded. They are in a mograph fracture object set to explode segments and connect. I' d like 2 parts of a logo to stay together. Is this possible? Here is how the logo should look: Here is how the fracture affects it: Thanks in advance. Im sure this is basic but I can't find the answers I need elsewhere. EgoTechnics Title 001.c4d
  3. I can't work out how to animate the transparency of a motext using a mograph colour shader and a plain effector with a linear field. My material uses the mograph shader in the alpha channel but I can't get it to work. I can achieve this effect using a cloned object but not a motext object. I thought this was possible using R19 but I can't make it work on R23. Can someone tell me what I'm doing wrong? Screenshot and project attached. Thanks Motext Alpha.c4d
  4. Well I started by trying to rotate the platonic which was anything but obvious!
  5. That was so easy its embarrassing 😂. Thanks both
  6. As title says, how do I rotate this shape precisely so the extruded part faces directly downwards? Thanks
  7. Hey, Ive been following the Hello Luxx tutorial on linking spline points to clones: It works great. However, I'd like to build a rig where my clones exist within clones like so: The central sphere is the master. Splines are linked from this to the five clones which are in turn linked with splines to the five smaller spheres. The concept is a network where the main sphere feeds into the smaller spheres and so on. Here is where I've got to: I don't understand how to scale up the Xpresso rig with more cloners and iterations. I'm approaching the project in this way because I'd like this rig to be parametric for animating and so I can replace the spheres with other objects. Can anyone offer some help on how to achieve this? Thanks Clone Rig 001.c4d
  8. You got it, create caps was on. Theres so many pitfalls in this process. Thank you, i'd wasted hours trying to figure it out.
  9. Thanks for the responses. After some trial and error I have some good results with this and accepted that i'd have to settle for a high only count to get the details I wanted. Now I have a new issue. The Logo sits on a disc which I have made using a disc object and extruding (create caps was checked) to create thickness and a bezel. Now I want to bevel the edges. I have optimised the mesh and the polygon normals are all facing the correct way (yellow outwards). Bevel mode: Solid, offset: Fixed distance. The geometry breaks and several normals reverse direction. Ive uploaded the project, please tell me whats wrong! Logo 011.c4d
  10. Im looking for guidance on controlling individual clones. I have a scene with cubes in a cloner set to grid array and the index of each clone displayed. Is it possible to control parameters like scale and rotation individually? Can I build a rig with user data to control the animation?
  11. Hello, new member here. Been learning the software for the last year or so but the deeper I go the more I need some advice, so I signed up here. Whats the best way to approach modelling this logo? i've been following MILG 11 and have used the polygon pen to trace the model flat but I can't solve it without using lots of polygons. The main issue I have is the acute angles (left pic circled). Pic on the right is the look I'm trying to achieve. Perhaps this is a really obvious thing to solve but any advice is welcome.
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