Not sure if I should have posted this in the Octane subforum or this one, but I landed on this one because I might get more specialized answers.
I have an emitter that conforms to the shape of an object with a high number of particles. Essentially, I'm trying to make a sand-like effect. However, even when I use the Octane object tag, the particles only show up in the live viewer but not the final render. I don't know what to do about this. I can't even convert the cluster of particles into a static polygonal object, which is another thing I want to do. I have cached the animation (the effect of sand blowing away) but I can't seem to get this to work, either by instructing Octane to recognize the emitter as particles or by trying to convert the emitter into an object. Should I try rendering in a native C4D renderer instead? Or should I also get a trial of Cycles4D?
Thanks in advance.