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natashats

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Everything posted by natashats

  1. HEY ! I have a big problem here with eye rig. Maybe someone can help mew to solve this? I have spent the entire day already. Issue is that looks like my head is getting smaller with rotation by controls and the eye is falling from it. How to attach it correctly? PS/ i solved it with review of the weight. There were some mistakes.
  2. Any suggestion on how to create fun mirror with distorted refliction in it?
  3. It would be great! Didn't understand the feature with nulls really. If it the way as on screen rec , it doesn't work either, because mixamo rig is in different position than my character rig. As I do now usually is I take mixamo rigged animation and change it with character mixamo rig the way I need. But whenever I need to make parent constraint , I can't do it to mixamo rig anymore and it bring this object jumping issues.
  4. Thank you! Maybe you know some easy technic (tutorial) of rigging the character the best way without mixamo?
  5. Hi! I am attaching an object to the mixamo animation with charatcer constraint. But in the moment of attachement it is twitching. https://drive.google.com/file/d/1upLIvLLeMVsYQKqC1x35V6aOHqMv-YPn/view?usp=sharing Cinema 4D R21-207 (RC) - [194_Station5_3-c4d _] - Main 2021-05-07 16-18-02.mp4
  6. Hi! i am trying to break the object (phone) with voronoi and connector, but the connector doesn't give any result, what am I doing wrong applying it? https://drive.google.com/file/d/1XD9OWiescqqFa-sEvwth7RGcGDm2PjlX/view?usp=sharing
  7. Hi! I need to export animation of attached to mixamo rig objects to unreal engine. I can't figure out how to do bake it , so that every object didn't have to be attached to anythimg else. All I can have is a hierarchy of files with animation, that unreal can't read. https://drive.google.com/file/d/1-TrXgR48qkCpzYmUQM1c5VbB5i5lS7k0/view?usp=sharing Would be greatful for your help!
  8. There is only one option of alembic (.abc) in my case. But I found the solution, just to import animation without pivot point animation and then after MD work I do the final change in animation again in C4D.
  9. I tried just now, but it didn't work . I received a message, that "this file format is not supported in this version"...
  10. Yes, it works in alembic. But I I don't have an option on mac to import alembic animation to Marvelous Designer. And I can't export from alembic to fbx. 2. I export the entire scene
  11. I import mixamo animation and after changed it in motion clip by adding animated pivot point. After exporting in fbx the entire animation is screwed up or the pivot piont animation doesn't work correctly.
  12. I am trying to export animation with motion clip and keyframed pivot point in it, but no matter what I do (bake clips, convert motion clips to keyframed animation) the final fbx result looks wrong. Can you help me? https://drive.google.com/file/d/1ZAOH5V6-amt-KqdpcQc7cjJdhav6VrO9/view?usp=sharing
  13. I have complete character animation, but want to time wrap it in 2X. Do you know a way how to do it?
  14. I have two identical bodies with animation in on of them and texturing on the other one and bunch of selected tags. When I am trying to copy and paste this tags to another identical body , it selects absolutely chaotic poligons. How can I resolve this issue and to transfer these tags? https://drive.google.com/file/d/1XxgFzhBS_Qx2jIu4Qbp4ne192rQ_gve0/view?usp=sharing
  15. here is a video where i try to add and subtract painting. I don't understand what I am missing https://drive.google.com/open?id=17coGQzHDbx5o_ZIF_eNgZPsINck4ZwFE
  16. I tried different modes, add and subtract. None of them is working here
  17. I am trying to weight the toe, but the weight tool stops to paint after a couple of seconds. What am I doing wrong? Also the strength doesn't of painting doesn't make any difference and it paints 100 % all the time c4d file here https://drive.google.com/file/d/1XKqxwK4XXABhZUGG1ZZv1ZtVGDVzbwgl/view?usp=sharing
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