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blandis

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  • First Name
    Brian
  • Last Name
    Landisman
  • Location
    New York City

HW | SW Information

  • OS
    C4D r21
  • GPU
    2080TI

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  1. Hey all. There's probably a simple solution to this, but I cant seem to find it haha. I'm experimenting with the Voronoi Fracture in c4d. I have an extruded letter (blue) and made an outline around it (red)....then I merged both of those objects together. I place it in a Voronoi Fracture and apply a Random Effector to it, but when I do, its as if the merged object still reads as the text and outline separately, and they're breaking apart as separate entities instead of together. See images attached. Is there a way to convince Voronoi that the object is just once piece, and break it as if the text and outline were connected? Thanks!
  2. Hey I have created a material in c4d/Redshift using two textures, and piping them through a Material Blender. I´d like to get a Material ID/AOV for each individual texture that is used by the blender, but can't figure out how to do it. Any help is much appreciated. Thanks in advance.
  3. Anyone else ever run into this? If I open up an already-existing c4d file in r21, it opens up fine, but another empty "Untitled 1" project opens up with it. I added an image for reference. I open up The project called "Alone_Toptag_v002," and a separate empty project opens with it? Is it just a setting in preferences?
  4. He all! I have an object inside of a transparent glass tube and I want to render out an object buffer / mask for each object. I can't seem to figure out how to do it :/. It seems that object buffers can't seem to recognize objects inside of other ones. Am I wrong?
  5. Hey all! Some help would be appreciated: I ahve a Redshift environment affecting a spot light, creating volumetric rays comming from the background. The problem I am having is that the source of the light is VERY bright / harsh. Is there a way to reduce / obscure the light SOURCE without sacrificing the strength of the rays they are creating on the object?? Thanks!
  6. I have an x-particle system paired with an object. Is there any way I can throw them into an instance object? It doen't seem to be working...
  7. I have a simple c4d object with dynamic hair attached. When I make an instance object of the enitre thing, the hair on the instance version has no dynamics. Am I missing something?
  8. Hey! Im adding these particles onto a sphere with some particle dots on them. In the emitter tab, I set it to emit from texture, and I am driving the scale and position of them using a regular material with a noise on its color channel (picture 1). I try and do the exact same thing on another object, but it's not doing anything (picture 2). I have no clue what I'm doing differently. Any help is greatly appreciated!
  9. Cool. I understand all that. It's just that when I apply and xp generator and throw those spheres into it, my c4d freezes up becaus eI think there's just too many particles for it to process, but that's how much I need...
  10. Hi, I could use some help from some particle geniuses out there.... I'm working on this neuron model using cinema 4d / redshift / x-particles. I'm adding these little spheres to it using x-particles, with an xp scale and a noise shader in it to drive the spheres into these little clumps (Picture 1). I'm looking for a way to bake this into real geometry so when I animate this, the spheres won't move. I have my emitter at 0 speed, but it still moves away from the base a little each frame. And I tried using an xp freeze modifier, but ideally I'd want to turn this into editable geometry. As particles, it slows down playback. So my first thought was to use the xp generator, but there's so many spheres that when I do, it freezes cinema 4d, so that's not going to work... I also attempted to do the same thing OUTSIDE of x-particles, using a cloner and a shader effector with a noise channel (Picture 2). It ALMOST gets me to the same spot, except it seems the effector is only increasing the size of the spheres. I would like to have them also decease them this way to drive the little black points to disappear, more like how I did it using x-particles in picture 1. Essentially, my first way (x-particles) gets me the format / size / positioning I want, but I can't find a way to easily make it into geometry. The second way (cloner , shader effector) gets me the editable, static geometry but I can't get the scale of it as to how i did it in the first way... Any advice / help would be amazing!
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