Hi all,
I'm having an issue rigging a procedural shape where, I want to be able to use a Bend Deformers and control the shape with some secondary controls.
Unfortunately when bending the object, the mesh deforms incorrectly, as per below. Its seems some of the constrained points are changing orientation or there's double transformations happening. I can't see what could be the problem at the minute.
Its worth mentioning that I've tried the same setup with the FFD binded to joints and had the same issue.
Also related to the FFD setup, I couldn't drive the Grid Size in the FFD in Xpresso, which feels like a bug to me, so had to put that idea to the side. Unless someone can tell me otherwise :).
At the moment feel like I'm stuck, but I'm sure there will an answer for this.
Thank you very much in advance!
Andre
test_rig.c4d