Hello, fellow C4D users! So, I was rigging and skinning a simple anthropomorphic character. Everything seemed to be just fine and weights were painted correctly, BUT when some joints are getting used, it just tears my model apart. Some vertices go wild and create odd spikes here and there. I double checked via "Weight Tool " and it seems like those rogue areas are not affected by joints that are causing trouble...
Can anyone give a hint on how to fix it and what is causing this problem in the first place? Perhaps, C4D has some tools like Maya's "Hammer weights"?
Here's link to the file, if it can shed some light on what's wrong with this rig: https://drive.google.com/file/d/1Telwspn3yK5OeJZ3ZeaNvXv8se54fpiG/view?usp=sharing