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underscoreBrom

Limited Member
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  • First Name
    Hans
  • Last Name
    Muster
  • Location
    Musterhausen

HW | SW Information

  • OS
    Apple
  • GPU
    9i

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  1. Dear friends I have the following problem: I have a .obj file extracted from the Internet and I can’t open it in Cinema4d version 21. The obj import dialog is like always but then the file has no object in it. Strangely I can open it in Cinema4d version 10 there everything works fine. has anybody of you a idea why this is? Thank you all. AB2_TShape1.obj
  2. A .gr2 File is a 3D format from the "RAD Game" (http://www.radgametools.com/granny.html) company. i tried to contact them about my problem, but they never answered my mail.
  3. short question: is it possible to open "gr2" files with C4D R20? or is there a converter that run on a mac? thanks for your support
  4. hi Dan based on your explonation i cud put togetter the skelet and the skin without loosing the dance mothion capture. Thank you very much! :-)
  5. hi Dan Thank you for your answer I will try it, like you describe it to me. The problem on my project is, that I like to use the motion capture animation’s from Mixamo. But Mixamo Don’t allows to upload already rigged character. And then auto-Rigg from Mixamo havemake this ode bone structures off the arms. I had downloaded the T pose of the character but, my main problem is the tail. But with your description I am hopefully one step further If I can’t get the whole stuff working. I would be glad about a video. Sincerely Alex
  6. I try to manipulate the joint and weight structure of a Mixamo riggt character. I Modeled a Dinosaur Character and uploaded it to Mixamo to use one of the funny animations from the Mixamo library. On Mixamo are only human characters available but I like to use my dinosaur. My Idea was to built the joints off the tail in c4d and include it in the already existing rigg structure. I found a good tutorial from “demafleez” on youtube that explained how to include new joins and weight in a already existing joins structure and draw additional weights on the new joins. but now I got the problem that the skin is not accept the new joins of the tail and don’t move the Tail of the dinosaur with the joints of the tail. When I delete the skin and create a new skin with the bind command, then the skin and the joints lose the connection to the keyframe of the Mixamo animation. If somebody has an idea how I could proceed or have any tutorials about the problem i have I would be very happy about any input Here the Link to the C4D file on my Dropbox, (since the file is 14. Mb https://www.dropbox.com/s/e69fynwe6o6y2er/Bboy Hip Hop Move-C4dCafe.c4d.zip?dl=0
  7. Hi i'm Brom, I use Cinema4D sins many years for my work as member of various propaganda department in alliances from the game EVE ONLINE. I have made a basic class for Cinema4D users. The rest of my knowledge I have from YouTube and forms like C4D Cofe, I use R20 together with various Plugins from Greyscalegorilla.
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