Hi Guys,
I hope you're all well! I'm new to the forum.
I have a fairly simple scene set-up with a very frustrating problem:
I want to create an area of stones floating in the air, then (at frame 500) the stones are being blasted away by some sort of shockwave.
For the stones I used a cube with voroni-fracture, a push apart and a random effector to give some movement. For the blast I took this as reference:
So a sphere with expanding radius in the middle of the stone field. Collider body tag on the sphere, Rigid Body Tag on the Voroni. In the general settings I've put the gravity to 0 so the stones won't instantly fall down.
Problem:
In the viewport the dynamics look fine (most of the times, when rigid body put to immediately) but when I either render the dynamics, bake it or put the rigid tag to "on collision", the sphere only hits a very small amount of floating stones. 90% of the stones are not being effected at all.
Any ideas?
Thanks a lot in advance!
ExplosionStones.c4d