Here are my displacement settings. My mapping mode is currently set to "Flat", but ive played around with the mode and the settings to get the less hectic result
Hi guys,
I need help! So I want to add a displacement map I created in JSPlacement to a character I created and imported from Daz3d. I add the displacement map to the material shader. When I apply it to a simple shape it works perfectly, but when I apply it to the character it looks terrible. Does anyone know how to fix this?
So whenever I import an .obj from Daz3d and put a material on them I get strange markings appear, as if the polys are distorted or something. Does anyone know why this happens and how I can prevent it? Thanks.