As personal work to improve my modeling skills I've been trying to model the cylindrical bottle of the image. You can forget the naming in the lower part, I'm just interested on the cylinder and the number 212 on this, cause the bottle is like a cylinder who has this numbers "extrude" on it. Then would be the numbers in blue, but this would be another mesh.
My point is that I have to create a cylinder who has this number on it to extrude the shape, but the rest of the cylinder has to remain perfect, with no artifacts or deformations.
For now I've tried:
- Modeling a cylinder, create a plane mesh with the number, add a Shrink Wrap to project the mesh onto the cylinder and, after that, slide some points on the cylinder to match everything.
- Create a flat mesh with the numbers and enough surface to finally add a Bend with strong 360° and get a cylinder. After that I can extrude the numbers.
But, the result in all my tests it's the same, I'll get the bottle with perfect numbers extrude, perfect cylinder on the 90% of the surface, but in the areas where numbers shape starts, areas between numbers, ... we can see little deformations
I'm starting to think I'm not using the good approach/technique...
Thanks for your comments