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Smyrkfoiz

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  • First Name
    Oidryn
  • Last Name
    Kuro
  • Location
    Tokyo

HW | SW Information

  • OS
    Windows 10
  • GPU
    i7 770k / gtx1080

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  1. Hi, Ive been trying to follow along with this thread. I have a Daz export with a facial pose morph tag (unrigged) that I want to transfer the pose morph to an identical mesh (rigged, because of daz export not seeming to include morphs on latest release) The conclusion of this thread as far as I can make out seems to state you simply copy the tag over and it should work. Is this correct? because thats not working for me. The only movement Ive managed to get at all is to make a new morph tag on the new rigged mesh, and drag the poses from the included null of the old mesh into the poses window of the edit tab on the new morph tag. This is doing something, but unfortunately giving strange deformations. Im very new to pose morphs any help appreciated. Edit, ok got it working immediately after I posted this lol. I had to set the base pose in the neutral first, then add the other poses. hope this helps someone else.
  2. Hey wizards! I have a car rig and Im loving making animations with it. Its all dynamics (wheels suspension setup) and run with expresso. Ive managed to figure out how to cache it up to a certain point, the problem Im having is that the cached playback is slightly different to what I animate. My method was to drive the car how I want to see it in the scene using autokeying, then stop the animation before the end and cache the dynamics. First of all I realised the cahce was using soft keyframes on the xpresso control so it wasnt matching, so I fixed that with step. But the cached playback is still way off from the start. Im thinking initial state, world coordinates or hopefully something obvious. I was hoping to avoid follow spline as it doesnt look as natural. Any ideas?
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