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AggressiveCrab

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  • First Name
    lin
  • Last Name
    wang
  • Location
    shanghai,china

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    macOS

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  1. hi , recently I installed the HB modeling bundle scripts for retopology ,and I find that after click the icon snaptospline ,it works for ma ,but some other polygon also moved , pls check the pic , anyone come across the same issue ? any solution ? thanks a lot !
  2. hi,there , recently I am doing a character modelling and trying to create joints by useing character, btw I am using a win systerm pc ,and i found that everytime when I click ' Arm(IK/FK Only) ' , I get two kinds of joints ,one is IK and another is FK . I watched many tutorials and they only get IK , I dont know what I missed , tried many times , have no clue why I still get two kinds of joints , BUT when I use my macbook to do the same thing , I get the IK joints which is what I want . pls check the pic I uploaded , thank you
  3. hi there ,I've come across an issue that after done one side joints ,I use mirror tool to get the other side joints ,but found new axis of one small part is not same as the original one ,hope I made myself clear , pls hlep to check ,thank you ! mario2.c4d
  4. hi , guys , I've got an issue when using boole , see the picture please , there should be closed polygons inside ,but it's not , . c4d file is uplaoded , pls help to chech , thank you ! gun.c4d
  5. hi , guys , is there a way that I can make the edge points of the knife snap to the white curve spline I draw to make the edge smooth ? thank you ! 😉 开瓶2.c4d
  6. hey bezo,yes I download the discord and I am a member of it haha, I saw you also in the group
  7. yeah, cerbera , I very much agree your opinion ,I realised that , so recently I am trying to observe the shape and structure of every stuff in my house and try to model them . it helps me to deep understand what I learned . and heavily agree your words " be able to watch any Youtube modelling tuts in any DCC, and should be able to translate the various tools and techniques used in them to Cinema's own toolset. " thank you very much for your suggestions and the recommedation !
  8. hi ,there ,recently , I went through all the MILG 11 tutorials , and I find it's so good ! It does help a lot ! so my question is , any other good tutorials recommend ? thank you in advance !! 😀
  9. thank you so much for your time and screenshots , gentleman 👍 ,I understand it now , and also realised sometimes I need do it manually haha , be flexible ! thank you again , have a good day !
  10. oh yes , when I switch to polygon mode , I found there are many other polygons been selected , and remove n-gons works well after unselected polygons , this basic skill helps a lot , thank you bezo !! have a good day !
  11. hi cerbera ! thank you for replying , did you choose 4 polygons and use inner extrude to make this ? ↓ and sorry about my english , I am still learning , 😅 I don't much understand ' it is usually a mistake to cap a hole with topology at 45 degrees to the rest of the edge flow ' , I tried to figure it out ,but still failed , thank you so much for your time , really appreciate !
  12. hi,guys , I selected the point and bevel it , then I chose remove N-gons ,usually what I got is grey edge , but this time , after clicked ' remove n-gons ' , it result in n-gon purple color , is there something wrong ? thank you for answering in advance ! practice.c4d
  13. hi , guys how can I see my n-gons like the first pic shows , where is the setting pls ? thank you ! 🤪
  14. yes ! thank you sooo much , I guess it's a simple setting somewhere , it took me almost three hours! 😆
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