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Kutejikashi

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Everything posted by Kutejikashi

  1. Well, it seems that I'll have to parent the objects to the joint. I was not expecting to do that, I really wanted to do the thing organized. I've seen many fnaf robots rigged without mixing meshes and all that stuff. Anyways, I don't have choice, at least for now. Also: Thank you for the advice! I think you're right with the "bolee". Like, I'm really lazy to work with polygons, literally I had to model an endo skeleton under the suit, and I said "Nah, let's just finish the model, I'm tired and I want to sleep". So, I added that ugly bolee, and I'm aware from that. That being said, thank you for the advice about the bolee, I should make things cleaner. Thank you for the help and the feedback!
  2. Okay man, then let me send you a message. I want my file to be private! I'll give you a GDrive link.
  3. (I hope this post goes to the right section of the forum, I'm literally new at this.) So, I've been working on this robot in the fnaf type, and one of the things I'm gonna do is animate it walking, playing songs, etc. What I try to do is making an IK controller, so I can just pick a null object and save time from animating every part. I've been watching many youtube tutorials, but most of them are with a single mesh. Other tutorials don't have a very good way to make the model organized. I want to see if there's another way to "rig it" and have the meshes on their places with out mixing. This is a screencap of my model. If you need me to send a lib4d file, tell me.
  4. Isn't there a problem if I upload the file in mediafire and send to you the link?
  5. Is there a way I could upload it privately? Maybe throught chat or something?
  6. May I get help with cleaning up the textures? I am re modeling a character for a game I'm working on, and I want the model to be cleaner. I cannot fins a wat to just, connect the textures into one, If you know what I mean. I want to have "Texture 1" in one place, and "Texture 2" in its own place. I hope you can help me. Thank you 😄
  7. Hi there. I'm a new user using this site, and as I watched, I think you can solve this little problem: I want to model a mop that interacts with the floor. The thing is that it became hard to me, since I can not understand so much the "Hair Object" and I'm failing a lot. Is there an easy way or explanation to model the mop? Thanks
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