Jump to content

DaveTheWorst

Limited Member
  • Posts

    9
  • Joined

  • Last visited

Profile Information

HW | SW Information

  • OS
    Windows 10
  • GPU
    Intel® Core™i7 Quad Core Processor i7-6700k (4.0GHz) 8MB Cache

DaveTheWorst's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Really helpful info, thank you! I did notice slight evidence of the other lights and I guess you could labour over them until they work, but the point is they're not designed for Arnold. I see Arnold GPU supports my graphics card, so will look into that right away. Main takeaway is to pick a renderer and commit to it! Thanks again, much appreciated. Dave
  2. Thanks, good to know. It's fine as long as I know what the deal is. Don't want to have to replace every C4D light with an Arnold one at the end of a complex project! I don't understand why it picked up the fuse illumination though, as it's still a basic C4D light? Is it something to do with being set to visible? If so, why is it picking up the illumination but not the visible light itself?
  3. Hi, I'm sure this is an obvious and expected scenario to most, but I don't understand why my scene looks SO different using different renderers. I get that they use different processes and the whole point is to achieve different results, but interpretations of the scene seem to be wildly different. Image 1: Physical Renderer Image 2: ProRender Image 3: Arnold The obvious issue is the lights. Physical Renderer is closest to what I'd expect. ProRender ignores the 'visible light' used for the bomb's fuse and shows the side light much harsher. Arnold seems to ignore all lights except for the illumination from the fuse – which should itself be visible. I know there's a C4DtoA light parameter tag, but I think straight up C4D lights should still work? Both ProRender and Arnold look like they ignore Global Illumination which is set. Is this just certain settings in ProRender and Arnold that I've not checked? I've searched extensively on this with no luck! If the renderers are always going to give completely different scenes, does that mean I need to build a scene based on a specific renderer? I'd hoped to be able to create a scene and then output to different renderers with some degree of consistency! Any and all help gratefully appreciated..
×
×
  • Create New...

Copyright Core 4D © 2023 Powered by Invision Community