Hi, I'm sure this is an obvious and expected scenario to most, but I don't understand why my scene looks SO different using different renderers.
I get that they use different processes and the whole point is to achieve different results, but interpretations of the scene seem to be wildly different.
Image 1: Physical Renderer
Image 2: ProRender
Image 3: Arnold
The obvious issue is the lights. Physical Renderer is closest to what I'd expect. ProRender ignores the 'visible light' used for the bomb's fuse and shows the side light much harsher. Arnold seems to ignore all lights except for the illumination from the fuse – which should itself be visible. I know there's a C4DtoA light parameter tag, but I think straight up C4D lights should still work?
Both ProRender and Arnold look like they ignore Global Illumination which is set.
Is this just certain settings in ProRender and Arnold that I've not checked? I've searched extensively on this with no luck!
If the renderers are always going to give completely different scenes, does that mean I need to build a scene based on a specific renderer? I'd hoped to be able to create a scene and then output to different renderers with some degree of consistency!
Any and all help gratefully appreciated..