BubbaDaCaveman
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Everything posted by BubbaDaCaveman
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So, I made an intermediate pose and was able to smoothly transition between it and the main pose by key frame animating it, now I just need to automate it with xpresso. So one Range Mapper node for turning up the intermediate pose morph's strength to 100% when the custom control is at 50%, and once the custom control goes above 50%, another Ranger Mapper should dial down the intermediate pose morph's strength down to 0% gradually. Problem is I don't know how to switch between these two Range Mappers😁 I have a feeling the condition node might work in this scenario. Can anyone help me with the xpresso setup? Intermediate Pose Morph.c4d
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Hi, I created a new take to hide the textures in the materials as they were getting in the way. Now that I am done with fine tuning the animation on this new take, I want to transfer it to the main "Take" as I have no more use for it, but I can't seem to find a way to transfer it to main take. Please suggest a solution. Regards.
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Cinema 4D Wacom Intuos Pen behaving strangely
BubbaDaCaveman replied to BubbaDaCaveman's topic in Miscellaneous - Do Not Post Here
It was the latest drivers that I was having the issues with. Sometimes latest isn't the greatest for older hardware. Rolling back to an older driver fixed it. -
Cinema 4D Wacom Intuos Pen behaving strangely
BubbaDaCaveman replied to BubbaDaCaveman's topic in Miscellaneous - Do Not Post Here
I am very happy to say that I have found a driver that works without any issues. It's 'WacomTablet_6.3.13w3' and all the buttons and pen pressure works flawlessly. -
Cinema 4D Wacom Intuos Pen behaving strangely
BubbaDaCaveman replied to BubbaDaCaveman's topic in Miscellaneous - Do Not Post Here
Yes I have checked, with the settings on and off. If somehow it's possible to make C4D use Wintab drivers like I do for Photoshop, I have a feeling it should fix the issue. But what's bothering me even more is that the pen's buttons starts working normally if I keep C4D's preference window open. What sort of voodoo is going on? -
Cinema 4D Wacom Intuos Pen behaving strangely
BubbaDaCaveman replied to BubbaDaCaveman's topic in Miscellaneous - Do Not Post Here
Thanks Igor. Yes I have enabled Graphics Tablet. I deleted the Preferences folder and checked to see if it was corrupted but it didn't work. It's got something to do with Windows Ink, I believe. But why does it work when I keep the preferences window open? Very strange. -
Hi, in C4D R18 my Wacom Intuos 4L works as intended. But in R23 I have to keep C4D's preference window open to make the pen's button work correctly. The button I have set as right click starts working as Left click if I don't keep the preference window open. Also the pressure seems to go all haywire. I have disabled the press and hold for right click already in windows 10. Does anyone have a solution. Best Regards.
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Cinema 4D Any way to fix this priority lag?
BubbaDaCaveman replied to BubbaDaCaveman's topic in Animation - Do Not Post Here
Hi, ARTE thanks for the reply. I have found a way. I baked the position of the null that is 'Clamp Constrained' to the skinned surface, then changed the priority back to 'Expression' from 'Generator'. That way the lag is completely eliminated from the viewport. A note for self, anything that needs to be evaluated after Skin deformer should have a positive Generator priority i.e more than -1 and probably even 0. The issue here is we can't set the priority for the spline, hence even though the nulls which are constrained to the surface behave accordingly the spline lags. So the solution is to bake the null's position and rotation with the priority set to 'Generator 1' then once it's baked change it back to 'Expression'. -
Cinema 4D Unfixable Priority Lag Once Again.
BubbaDaCaveman posted a topic in Rigging - Do Not Post Here
Hi, everyone C4D's priority lag has halted my progress once again. This time it happens when I apply an Up Vector Constraint on joints with IK spline. Even when I set the constraints' priorities to higher numbers, they still gets computed before the IK and lags the entire joints chain. Please check the file and tell if it can be fixed. I have uploaded two scenes, one is a simple[Spline IK Test] recreation of the original scene which is somewhat complex. Best regards. Priority Issue.c4d Spline IK Test.c4d -
Cinema 4D Any way to fix this priority lag?
BubbaDaCaveman replied to BubbaDaCaveman's topic in Animation - Do Not Post Here
I used the nulls to create a spline with 'Tracer' and that spline which I generated with 'Tracer' lagged too. Seems like there aren't any fix to the rig left anymore😖, I may have reached C4D's limit😣 -
Cinema 4D Any way to fix this priority lag?
BubbaDaCaveman replied to BubbaDaCaveman's topic in Animation - Do Not Post Here
Thanks CAIRYN. I suspected it could be an issue with Cinema 4D. So I guess it's a limitation with the program and unfixable? It makes me sad😭 as I will have to leave the project at the current state as there seems to be no solution to the issue. It's a shame. -
Cinema 4D Any way to fix this priority lag?
BubbaDaCaveman posted a topic in Animation - Do Not Post Here
Hi, I have run out of ideas to fix the lag in this very simple rig. Two nulls are attached on two skinned surfaces and a spline is attached to those nulls. When I rotate the surface the nulls sticks to the surface and there aren't any visual lags, but the spline which is attached to the nulls lags a lot. Please check the file and see if there is a solution for this lag. Initially I was planning on sharing the end product freely in the community, but now I am stuck on this for way too long without a fix. I posted a similar thread before but I didn't get any replies, hopefully I will get some solutions this time. Best Regards. Inquisitor Simple Scene Recreation.c4d -
Cinema 4D Unable to fix lag in the rig
BubbaDaCaveman posted a topic in Animation - Do Not Post Here
Hi, I am having a hard time fixing lag in my rig. When I rotate the head or the chest control, the spline that connects the holes between the head and the back keeps lagging. https://mega.nz/file/lrBCVJrT#vM5hih-TeqgtDiXsZv0qyJqh2aawknKs2SPthJoaKo8 I tried setting the priority to a very high number still the lag exists. It's more apparent when reset PSR is pressed after rotating the chest and head control. Nulls are attached to a skinned geometry with clamp constrain. And a spline is attached to those nulls with xpresso, I tried with 'Tracer', and it lags too. As we can see from the gif the pipe lags a lot. Please check the file from the link. Regards.