Hello
I am working with Cinema 4D R21 and the latest version of Substance Painter.
The two attached images show the textures on a model of a car in SP (Shine) and then once I have imported them into C4D (No Shine).
It seems that an aspect of the metallic reflectance and the height of the texture get lost in transit.
For clarity, my material workflow has been: Base Colour in both Colour and the colour layer of Reflectance, Roughness in the roughness layer of Reflectance, Metallic in the reflection strength layer of Reflectance, Normal in Normal and Height into Displacement. I have also tried replacing Normal for the Normal Open GL texture. I am aware that the process can be done using Redshift but I don't own this.
These are the 6 textures that are exported from SP.
I have added a sky with an HDRI and also added an enclosing luminant sphere with sky texture - but don't observe any difference.
Any help would be much appreciated.