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Toyiama

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  • First Name
    Irene
  • Last Name
    Moor
  • Location
    Germany

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    Windows 10
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    AMD Ryzen 5 3600 6-Core Processor
  • GPU
    NVIDIA GeForce TRX 2060 SUPER

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  1. Thank you for your answer. I'm on Cinema4D R22 and Export as .FBX (settings in the first picture below) The rig of the shirt has it's own rig. The shirt-Object is circled in red. The Other three pics are my Unity import settings
  2. Hello everyone! I have an animation in which my character's shirt get's cut open. Problem is, it looks much harsher and "pointier" in Unity than it does in Cinema4D (pictured below, left is Uniyt and right is Cinema at the same frame). I tried diffrent import and export settings and nothing seems to fix it. Thank you in advance
  3. I have basic/beginner knowlegde of setting up Animations and Animation-Controllers in Unity. But I've set up the other NPC walking around in the scene successfully, but I've used selfmade Animations for him and not Mixamo's. I use Unity 2020.1.0f1 I'm not quite sure how to bake it correctly. Timeline>Functions>Bake Object is greyed. I've tried having "bake all frames" checked while exporting as .FBX, but this doesn't do anything. I've also just noticed, the Eyes of my Character follow the Animation in Unity, the Body does not. So I guess there is something wrong in my Cinema-file? Can't publish the Unity-File, but I've set one up which has the exact same Problem. Here are the Unity-Scene and the Cinema-File: https://drive.google.com/drive/folders/1gYrdrnD2yn_y5-oaUvgk1w3QAuQbHqKj?usp=sharing
  4. Hello! I'm currently animating a NPC for an Unity-Project. I've downloaded a few Animations from mixamo and used the "Mixamo Control Rig" in Cinema to edit them. My Problem is, when I export the Model as .FBX, the Animations don't work in Unity. And when I re-import it in Cinema, the Animation ist completly ****** up. I googled a lot but can't find the right solution. I'm using Cinema4D R23. Thank you in advance, Irene
  5. Hello everyone! I am making animations in Cinema4d for an Unity project. In the project, the player has to revive an men who had a heartattack. The man falls to the ground, the player has to give him CPR, and after that he has to cut open his shirt and use an AED. I already have the heartattack-animation, my problem is the shirt he is wearing. At first I had the Shirt attached the the Rig of the Character to make it move with the character, but I noticed that can't work. Now I tried adding a cloth tag to the shirt, baking the simulation and exporting the animation for Unity. But Unity apperently doesn't support PLA-Animations, so now I am lost. The end result should look something like this: https://youtu.be/t9oSN26_Flw?t=154 what is the best way to archive this?
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