The "OP" method is hard to use(at least for me),I suggest you use geometry method.
There are some "pits" in forums,You can download the project files to learn.
honeycombs.001.c4d
Most of my old projects(R23,S24) are not working in R26; So I begin a new series here(repair old one is painful);
All assets are built-in the project,no extra assets/files are required;
SceneNode is powerful,even with many bugs and flaws;
Updat about once a week🤭
It's a problem of "random_selection" assets,fixed it with two methodes(i don't know reason, just experience);
041_fix(clamp).c4d
041_fix(outer_scope).c4d
The double sphere caused by "PushApart",It's been fixed yesterday;
I found scene nodes can import matrix array from c4d's matrix object, I won't need "inbox/pushapart..." anymore;
Add a project in tzlib (fake_softbody_form.c4d)👽
Array have a lot of tricks that hard to explain. check my projects to learn;
Multidimensional arrays and loops are very heavy in neutron and should be used as little as possible(current version);