I’m breaking a glass jar for an illustration, but the smaller pieces just fall right through the floor. I’ve tried everything I can think of, but as it’s my first brush with C4d dynamics I’m sure I’m missing something.
The jar is a lowpoly, single-sided model. I’ve broken it into several large chunks manually (into separate objects). Those break up perfectly, scattering on the floor.
But for the last piece, I just selected the remaining polys and applied Disconnect and then Fracture. They break apart nicely, but then fall right through the floor. I’ve duplicated the dynamics tag from the other pieces and applied it to both the Fracture object and the glass shards, or one but not the other - no change.
I’m out of ideas to try. What am I missing?