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Rudeboy

Limited Member
  • Posts

    2
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Profile Information

  • First Name
    Rude
  • Last Name
    Boy
  • Location
    Austria
  • Expertise
    GoldenEye 007 Level Design

HW | SW Information

  • OS
    Windows 10
  • CPU
    i7 @3,6Ghz
  • GPU
    1080ti

Rudeboy's Achievements

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  1. When i export a simple cube that has one texture there is a problem. When I export it as a .obj file, then in other 3d programms it appears completely white. And when I export that cube as a .fbx file, then I have a texture in it, but the UV cords are not correct. ( It always remains in the original "fit to object" uvm mapping, instead of lets say 20% U and 20% V ) Of course the bmp file is in the same folder as the fbx and obj files are. Very strange: When i make the excat same cube in blender, export it to obj , then it works fine. and when i copy the .mtl file to the cinema4d .mtl file and overwrite it, then it also works with the cinema 4d .obj file-. So it seems that cinema4d does not correctly can write the .mtl file. but i still wanna have it in fbx, and there I have to UVM problem.
  2. I wanna do a short introduction: I am a 28 year old user, that just starts into playing around with the cinema4d. I wanna create custom levels for the game GoldenEye 007 that was released on Nintendo 64. Of course I have some problems and I need help, and I hope I can find some users here that are willing to help me 🙂 Cheers !
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