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David M

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Profile Information

  • First Name
    David
  • Last Name
    McEachern
  • Location
    Portland
  • Expertise
    Modeling, Animation, Rendering

HW | SW Information

  • Renderer
    Redshift
  • OS
    MacOS
  • CPU
    Intel i9
  • GPU
    Vega 20 (internal)

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  1. Anyone else notice a big bump in playback speed with rigged characters in the newest R25 sp1? I'm easily getting twice the frame rate, even with subd's on. Granted my character is fairly low poly (learning how to rig) but I was pleasantly surprised. I was barely able to hit 24 fps with subd's off, previously, but now I seem to be getting around 30 fps with subd's on.
  2. It appears that the 3d snapping with the polygon pen (and potentially other operations, haven't tested though) breaks when backface culling is enabled. I'm pretty sure this worked in R23. Anyone else encountering this? Potential solutions? It's pretty important for my retopology workflow.
  3. I personally think the interface design is fantastic, and fixes some annoying space wasting issues. Now I can do most everything in the default layout without switching. Definitely feels more modern than some other apps I won't mention. I've used a variety of 3D software over the course of 20 years and you start to realize a couple universal truths, there will always be releases that aren't mind blowing (In every software. Check out some of the really lame releases Autodesk puts out.) and there will always be a vocal group who are dissatisfied with their current software. In the end, I enjoy using Cinema 4D and continually come back to it. Are there areas that I wish where improved? Absolutely. But I could say that about every 3d app out there. Anyway, just wanted give some kudos to the dev team for their hard work. I've really been loving the things going on with C4D the past few releases.
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