Hello, I'm trying to create an animation using motion clips and the advanced biped rig, but have encountered a problem that I just can't crack. 😞
Hopefully somebody here has some advice.
Basic idea of what I'm trying to create: character walks, stops and turns around by 180 degrees, goes into an idle animation, then kneels down.
I have created various animations for this and turned them into motion clips. Now, no matter what I try, the end of the "turning around" clip and the "idle" clip just won't blend well.
The rig does a sudden 360 degree rotation during the transition.
One thing I want to point out: I did rotate the torso/head/foot controllers in order to animate the turn, while the master controller stayed in place (to avoid floaty feet).
So at the end of the turn animation, these controllers are off by about 180 degrees, compared to the start of the idle animation. I feel like this is the cause of the issue.
I did some tests with mixamo rigs and animations though, where this seems to be no issue whatsover. So, where am I going wrong here? 😞
What are the correct steps that I should take when converting the adv biped rigs' animations into motion clips? Should the motion system tag be on the character tool or the master controller?
(tried both, same result, except for the ghosts and pivots, that were way off, when I put the MS tag on the character object)
Also, changing the rotational mixing mode does nothing for me here.
I've attached some screenshots, a video of the failing transition and a stripped down project file, in case anybody wants to have a look.
Would be super grateful for any pointers, this is driving me nuts. 😮
turn_fail.mp4
turn_fail_02.c4d