Hi guys,
So I have this amphitheatre model which I didn't make myself. It's some form of a NURBS creation. (I'm super new to this in case you couldn't tell. Only have a very general knowledge of everything, but learning fast.) I've tried my hand at converting 'current state to object'. Seems to have worked, but I'm wanting to apply some aged concrete textures from megascans and when I do I get unexpected (for me it's unexpected) behaviour.
Without boring you with what it's doing when I try and apply, I was wondering if someone could take a glance at this screenshot and advise me on what I should be doing (or what specifically I should research) to get this model/s ready for what I want to do with it. Which is:
- Round off/bevel edges so it's not so sharp and exact and becomes more realistic (should I be considering converting this to a volume object?)
- Apply some nice, high-quality textures/materials I bring in from megascans - namely and aged/destroyed concrete texture
- Additionally apply some displacement in the material to modify the geometry a little, which of course will require some further subdivision, which brings us back to the model.
How do I get this mesh ready for those tasks? Advice is very welcome as I've set myself this little project as a means of learning as opposed to just 'going through the text book' so to speak. It's more fun this way!