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DarkKnight

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HW | SW Information

  • Renderer
    Arnold
  • OS
    MacOS BigSur
  • CPU
    3.6 GHz 10-Core Intel Core i9
  • GPU
    AMD Radeon Pro 5700 XT 16 GB

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  1. Ok so I can confirm that it looks as though playing around the with the bump as Lonchaney said has fixed this issue. I'm not really sure what though because I changed some of bump nodes to 'bump height' but got some weird result and then I changed it back and the issue was gone... so... not sure about this one as far as conclusively learning what caused it. Could be a glitch. Anyway, thanks for the help/support. I'll be back in case I've spoken to soon 🙂
  2. Thanks Lonchaney, I'll give that a look and report back either way.
  3. Thanks Cerbera. Let me know if you have issues with the link. https://drive.google.com/file/d/1-hyr4lYLHpMO7kV2K5gn8Zm0_CuD56sE/view?usp=sharing
  4. Hey guys, I can't for the life of me figure this out. It must be a texture thing, but I can't be sure. I have a 3D book with a texture that I've applied that looks fine in 99% of angles and positions, but at certain ones, these weird strips of what looks like shadow appear on the front cover texture of the book. And they move as the camera moves, literally as if they were being cast by an object. But it can't be because there's no objects other than the book. I have a sky and a couple of lights. I'm rendering with Arnold. I can be at one camera angle and see none of these 'shadows' and then if I zoom in they'll start to appear. Would really appreciate any help or leads on this. And if you need my project in order to help, please let me know they best way to export/upload it. For now I'll just add some screenshots.
  5. Thanks Snafu. Took a fair bit of research to find out how to actually do this, but loading it as an image sequence is correct. For anyone else who needs to know this, you need to use a bitmap node in the network shader to bring in the image sequence.
  6. As in the title - is there a way to use a movie file as an HDRI background in an Arnold Sky? Seems like it should be possible, but I have found exactly nothing online relating to this. Not even anything saying that it's not possible. I tried loading one in the usual way you would with an image in the shader network, but Arnold's IPR gave me an error when I tried to preview/render it. Any ideas on if it's possible or a workaround? For some context, the objective is to have some stormy sky footage with lightning etc around a metallic statue. I'd like the lightning in the footage to affect the lighting of the scene/statue.
  7. Actually I think I figured it out. I'm just selecting the relevant polygons and extruding them backwards to essentially 'cut away' at the bigger steps, creating extra ones in the process. I think this will work ok. I'll do the math to figure out which polygons to extrude.
  8. Hey CBR now that I have this main overall model, how can I add in the strips of stairs? The stairs have twice the amount of steps as the 'seats' that I've made here. As in there's an extra step between each of the ones you see in my screenshot. And Also I want it to be perfectly symmetrical. And thanks re the cubic mapping tip. Are you saying you have apply the material BEFORE bending? I've got my bend as a child of the object. Will applying the material to the object itself have the same desired effect you're talking about? Or do I have to remove the bend first? I guess I can experiment with this when I get to the texturing part. AMPHITHEATRE.c4d
  9. Thanks so much CBR for all the effort. I had previously started my 'fixing' attempts by melting the end caps and trying to dice them up, but it wasn't going well, presumably because I had little idea what I was doing. As you say, it seems like it might be easier and faster (and better learning) for me to build from scratch. Thanks again!
  10. Yeah the size thing is what I meant because mine is 300+MB. https://we.tl/t-ZT4P1SYa7z
  11. Yeah right. That's exactly what my instinct was, but I wasn't sure how to convert what I had to that kind of nice, even mesh. So I'll look into the remesher and then volume builder and last resort will be to rebuild it I guess? Also what's the way we usually share scene files? I was going to do that as I always see yourself and others ask for that when helping others, but didn't know the method. Thanks CBR 🙂
  12. Hi guys, So I have this amphitheatre model which I didn't make myself. It's some form of a NURBS creation. (I'm super new to this in case you couldn't tell. Only have a very general knowledge of everything, but learning fast.) I've tried my hand at converting 'current state to object'. Seems to have worked, but I'm wanting to apply some aged concrete textures from megascans and when I do I get unexpected (for me it's unexpected) behaviour. Without boring you with what it's doing when I try and apply, I was wondering if someone could take a glance at this screenshot and advise me on what I should be doing (or what specifically I should research) to get this model/s ready for what I want to do with it. Which is: - Round off/bevel edges so it's not so sharp and exact and becomes more realistic (should I be considering converting this to a volume object?) - Apply some nice, high-quality textures/materials I bring in from megascans - namely and aged/destroyed concrete texture - Additionally apply some displacement in the material to modify the geometry a little, which of course will require some further subdivision, which brings us back to the model. How do I get this mesh ready for those tasks? Advice is very welcome as I've set myself this little project as a means of learning as opposed to just 'going through the text book' so to speak. It's more fun this way!
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