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cababa

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Everything posted by cababa

  1. thank you for your response! I'll give this a shot!
  2. Hello all! Thank you so much for all your responses- you were right the volume builder with a bit of extra details is the perfect solution! Thanks for your patience!
  3. Hello! I was hoping someone could help me figure out why my voronoi fracture object is acting strangely when i apply two linear fields for two different push apart effectors. Below you can find a video of the problem as well as the c4d file. There's a first wave of push apart driven by field 1, then theres a second wave driven by field 2. Once the field 2 starts getting to the pieces that were moved by field 2 all the fractured objects start moving around and freaking out. Any and all help is greatly appreciated! voronoi_effectors_problem_video.mp4 voronoi_effectors_problem.c4d
  4. Hello! Well I saw this video of an artist using pyro for more scientific cellular animation: https://www.youtube.com/watch?v=FHMxsdTtFqY The video made me think that perhaps there is some interesting ways of using pyro to do other things in cellular animation like cellular division. Thanks for your help so far !
  5. Hey HappyPolygon! Thank you for your helplful comments! Yes I have seen some very interesting uses for pyro that are not literally fire- as this is an entire simulation system. If anyone else has any ideas on unusual ways to use the pyro system for cell division/ organic cell movement I would love to hear your thoughts!
  6. Hello! I was wondering if anyone had any ideas on how to use the new pyro system to create a scientific animation of a cell dividing into two? I think it would involve two pyro spheres moving away from each other in a volume mesher..... but i'm not entirely sure how to get that exact gloopy division effect. Any and all advice is welcome! Thanks in advance!
  7. Hello! I was hoping someone could help me figure out how to fix this noisy light shining through a frosted glass problem. It seems that the rest of my scene needs many less samples to be clean and noise-less than that specific area. Becaus of this reason i turned on adaptive sampling and cranked samples to 7000 hoping it would solve the problem. However I am still ending up with an ABSURD render time per frame of around 2 hours AND the light still is not as clear as i would want it. I have also turned on the denoiser. If anyone has any idea why this is taking so long or has any kind of work around please let mek know! Any and all help is greatly appreciated. Attached below is my c4d scene file with assets, an image depicting the noisy problem light render, and my kernel settings. Hope this helps! noisy render octane FORUM.zip
  8. Hello! Would anyone have any idea why my metallic reflective object is rendering so grainy? i keep getting this terrible grainy quality overall and then those massive white dots in the upper right hand corner.Attached below is an image to demonstrate the problem any and all help is greatly appreciated!
  9. Hello! I was hoping someone could help me figure out why I am unable to bake my particles. My project consists of a proxy object acting as a ghost collider for a dynamic set up. the idea is that the particles following the spline will appear to be pushing past a dynamic hinge set up but it is really the proxy object pushing past. However when i try to bake my particles so that I can properly time the ghost collider and the particles hitting the dynamic object at the same time- i am unable to. Everything seems to be working in order - I go through the whole process of setting which particles to bake from which frames.. i even get the baked particle icon next to my emitter. However when I try to scrub through the timeline from 0 forward the particles disappear. Also when I save and close out the c4d and then try to open it again the particles again disappear. Any and all help is greatly appreciated! attached below is the c4d file in case it is helpful! unable to bake particles.c4d
  10. Thank you to everyone who replied with some advice! I have talked to the client about how ill advised a non loooped 12 hour animation is with all the research i've done and forums ive posted on - they have agreed to a loop! Thankfully! Thanks again!
  11. Hello! Thank you for your suggestions! Do you mean 30 fps is already a lot of frames per second? Do you have any suggestion on how to go about doing this AI time warping? Is there a specific program you recommend for this or a tutorial? Thanks!
  12. Hello! I am working on a project which calls for an extremely slow motion 12 hour long animation. The client prefers for this not to be a looped animation but one single progressing animation. As I’ve never created an animation this long I was wondering if anyone had any suggestions on the best way to go about this. The prospect of rendering a 12 hour long animation is blowing my mind. Does this seem like something I can animate at something like 180 fps and then time stretch in after effects or am I better off maybe using a render farm? Any and all help is greatly appreciated!
  13. Thank you for your help! I have downlooaded the new file you have shared and it seems to work perfectly! However i dont quite understand what you mean by extruding on z. I am still not sure what was wrong with my file. Could you please explain a bit further? Thank you again!
  14. Hello! I am trying to create a type of door which is made up of two very organic shapes. the concept is very straightforward, one part of the door is steady and the other part of the door swings open when a dynamic object interacts with it. For this project I am using the hinge connector. I've tried to create this set up using very simple square shapes before and everything seemed to work fine. However when I try to make the same kind of hinge system using more organic shapes the hinge function doesn't seem to work. the swinging part of the door(with a rigid body tag) seems to just fly off into space while my steady part of the door (with the collision body tag) stays in place. I have attached below an image of the effect working in the past with simple shapes followed by the shapes I cannot get to work. I have also included the c4d file with the organic shapes in case this helps. Any and all help is greatly appreciated! hinge problem.c4d
  15. Hello! I am using c4d s24. I am running into a problem when it comes to changing the start growth of a sweep. I have a tracer object attached to a sphere within a cloner. The idea is that this tracer acts as the spline for a sweep. this sweep will be representing the thicker of two stems of a mushroom... which is why it is meant to trace the cloned spheres. The idea is that halway through the animation the sweep which represents the thicker stem will go through a change in the start growth and therefore start revealing the thinner stem undernath. However when i try to animate the start growth paramter in the sweep- it only does one stem at a time. Is there a way for all of the stems to undergo this change at once? Attached below is the file so you can have a better reference point. tHANKS! sweep start growth question.c4d
  16. hello! I am having trouble smoothly joining two objcects underneath a volume builder. The aim of my project is to simulate mushrooms growing. In order to do this i have created a sphere and put it under a cloner with a dynamic tag. I have then created a tracer which is linked to the sphere in the cloner. This way everytime that the cloned spheres are moving in raection to the dynamic tag- their path gets traced. I then put the tracer as part of a sweep so that this appears as the "stem" of the mushroom growing and appearing as the mushroom moves up or "grows". I attached the sweep which makes the stem into a volume builder and there seems to be no problem, the volume is formed as the tracer objects appear in reaction to the spheres moving. However i can't seem to get the spheres on top of these stems to properly join up in the volume builder with the stems. Every time i try this all the gometry seems to explode! Hopefully someone has an idea of what could be going wrong. Attached below is the c4d file for reference in case it helps! Volume builder and dynamics problem.c4d
  17. Hello! Does anyone have any experience with 3d printing from c4d? I have created this bizarre alien structure using the volume builder function in c4d and would now like to 3d print it. However, I am not quite sure where to even start with this next phase. Is it advisable to move this model to another program like ZBrush in order to prepare it for 3d printing or can it be done from within c4d? Below is a picture of the model from the side (appearing solid) and from the top. I should highlight that the model is not solid all the way through and actually has some intricate hollow parts as shown in the top view. Although I know I will have to interconect these at some level in order ot make it structurally sound as a 3d object, i would like to mantain this overall idea of the holes from the top view but the solid appearence from the side view. I imagine I will probably need to divide the model up into at least 3 different sections for 3d printing as it appears to have quite complex geometry. Any and all help is greatly appreciated!
  18. Hello! Unfortunately I seem to have lost the c4d file. I will try and create a new one to show the problem! Apologies for the faulty uploaded files!
  19. Thank you so much! this was super helpful it solved everything! Have a lovely day !
  20. Hello! I am trying to figure out why I can't seem to get the step effector to affect my cloner objects. I am trying to follow a tutorial that shows how to create an infinitely blossoming flower. The idea is that the step effector makes each petal start growing as an offset so we get the effect of the different layers of petals blossoming at different times. However, for some reason, this does not happen when I try to use the same process used in the tutorial. this is the tutorial: https://www.youtube.com/watch?v=YPJyMG1J964 I am stuck on minute 7:11. it seems that my geometry doesn't react to this offsetting in the step effector. As a result, I keep getting all the petals blossoming and unfurling at the same time, which is not organic at all and looks quite messy, not to mention nothing like a flower. Hopefully, someone can help me identify what is going wrong. I have followed every single step pretty much exactly on the tutorial. Attached below is a zip folder containing the c4d file in case it helps. Any and all help is greatly appreciated! Blossoming Flower attempt.zip
  21. Hello! I was wondering if someone could help me figure out what went wrong with this material that I created specifically to deform objects when looked through. I created this material by working only in the transprent channel with a custom refraction of 1.183. At first it was working exactly as I intended deforming any object that happened to be fall under the vision of its transparent surface. However i tried to use the same concept for a different render from a slightly different angle a couple minutes later and the deformation element suddenly disappeared. I haven't changed anything about the material or the refraction. Could this be purely about the angle of the view? If so- which angle/ object proximity would you say is the best to achieve the deformed look in the first video and avoid the failure of the effect like in the second video? I have attached below a video of the effect when everything was working perfectly, a video of the failed effect a couple of minutes later, and a screenshot of the material specs used for this deforming transparent material. Any and all help is greatly appreciated! Desired.mp4 Fail.mp4
  22. Hello! I've been trying some different approaches while waiting for more advice. since I can't seem to figure out a way to create a precise dimension strip of geometry in c4d I modeled one in rhinoceros and imported it as a quad mesh into c4d. I think this at least eliminates one of the problems (The precision in dimension i need for that strip of geometry on the body). I guess now the only thing I have to figure out is how to flow this strip of geometry onto the desired area of the body, under the breast. I have cleaned up my UV's for both models in an attempt to maybe achieve this using the surface deformer, but even then when i try to run the command I get a mess of geometry that doesn't even slightly resemble what i need. I essentially need that strip of geometry that i created with precise dimensions to act like a strip of fabric. I want it to move with the body's shape (under the breast) but without distorting or changing in dimension at all, just like a real life strip of fabric would! In one of your earlier comments under this post you mentioned something about polygon snapping for drawing splines on a specific polygon. Is there such a thing as polygon snapping to snap a specific row of polygons from one object to another specific row of polygons on another object? This kind of command could in theory fulfill this flowing of one object onto another , maybe? I Have attached below an image of my cleaned up body scan as well as my rhino modelled and imported mesh strip of geometry to be flowed. I have also included an image of the desired end result (picture wit red model). Thanks!
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