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Violence

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  • First Name
    Daniel
  • Last Name
    Scheffler

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  • OS
    Windows
  • CPU
    AMD Ryzen 7 2700X
  • GPU
    RTX 2060 Super

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  1. Hello, what I want to achieve is a matte that only displays objects within a certain distance to the camera. Let's say I create a random particle stream where the particles are far away from the camera on one point and on another point they are a little bit more far away. Now I want to create a matte for only the front particles (the nearest to the camera) that I can use in compositing later. Could be called some kind of a depth buffer or so. I have not found any answer anywhere. Thanks
  2. Okay, at first thanks for the solutions. Now I have another problem. So when I have created a spline out of the edges from a single part of the VF as I explained further up, I put it into a Volume Builder, then Volume Mesher. After making it look like I want it to look I applied a Displacer as well to make it look more natural. The problem is that this results in an object that seems to not be able to be used as a subtractive object. As you can see in the picture nothing is getting subtracted from anything but there is this strange small line. I noticed that the subtracting process works until I apply the Displacer on the object. Doesn't matter if I use the "Current State to Object" option after applying the Displacer or not. How is that possible? I mean eighter way it is just a normal polygon object.
  3. Okay thank you very much. I increased the offset in the VF settings a little bit but that does not make the pieces be far away from each other enough I guess. What I will try is splitting the final VF object up into single pieces and I will try to create these damaged edges for every individual one. That way they won't intersect by accident.
  4. Yeah I did that already after applying the Voronoi Fracture. I made it editable and connected every part of the fractured cube. I tried to bool it but it ended up freezing and disappearing as I explained before.
  5. So what I did was I created a cube, made it editable, applied a Voronoi Fracture on it and converted that to an object as well. Then I selected all edges and created splines from them. I put the splines into a Volume Builder then Volume Mesher. What I want to achieve is polygons that I can subtract and that makle the look of damaged edges on the object. Just as you can see in the video here:
  6. Hello, when I use the Boole tool and try to subtract an object from another one, C4D freezes for a few minutes and after that the object just disappears. I have to say that the object that I subtract has many polygons and that it makes sense that it takes some time to finish the process of subtracting. I noticed that it works if I disable the High Quality option in the Boole options but the resulting object is as you can suggest in very low quality and doesn't look good. I don't know if my PC is just not powerful enough for this or if the issue is somewhere else. Is there some way I can get the result in good quality? Thanks
  7. Thanks. I know how to export just the Illumination layer in multi-pass but can I also export everything else but the Illumination layer at once? or would I need to manually choose every property in the multi-pass section for that?
  8. So I want to create an earth and for this I use different textures. To simulate illuminated cities I use an Illumination texture in the luminance property. Now because cities are only illuminated at night obviously I don't want the texture to be visible in parts where the earth is illuminated by lights. Maybe you know about the Orb plugin in after effects. I want to have similar controls like I have there here in C4D.
  9. Yes I am. I wanted to share a screenshot of it but it was not possible to capture the window. The issue happens when it is either set to 30 fps or to "Project".
  10. Hello, in my scene I have an animation. More precisely I have a camera and an animated object. In the scene the frame rate is set to 30 and the frame number is 150 so the scene is 5 seconds long. In the render settings under Output the frame rate is also set to 30, the frame range to "All Frames" (0 to 150). The problem is the exported video (AVI) is 187 frames long, also with 30 frames per second, so the video is over 6 seconds long. Where is the issue here and how to solve it? Thanks
  11. Hello, so I have a sky with an environment texture on it, a ground and a car. I want the sky to only appear in the reflections of the car and not in the reflections of the ground. How do I do that? I can't disable "Seen by reflection" in a Compositing tag on the sky because then the sky doesn't appear in ANY reflections. It should only affect the car. Thanks
  12. Hello, How to create this kind of inner glow or illumination fresnel? I have seen it in Element 3D in After Effects and I'm wondering how you can create it in C4D. Edit: Especially I want to know how it works with glass material (transparent material in general). Thanks
  13. Tysm that was the issue! I was able to put the file shown here into Photoshop and it worked but now there's the normal JPEG. 😄
  14. Tried everything... copying everything, exporting as an obj and importing it into a new project. But I found a fix. For some reason I am able to just put that file into Photoshop and it worked. Thank you anyway, have a nice day!
  15. Don't really know what SP1 is (I'm still new to C4D) but I'm on 23.110. Also I'm just experiencing this issue with this project. Others work for some reason, also with the same export settings.
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