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Tackyjuggernaut

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  • First Name
    Max

HW | SW Information

  • OS
    Windows
  • CPU
    Intel 10700KF
  • GPU
    2070 Super

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  1. Wow thanks a lot. I will study what you did for my future models as well as look into some more tutorials. I really appreciate the help, you're a life saver.
  2. This is my first rig attempt I am making for an application video. My entire project rests on this rig working, so any help is saving my life. The rig works pretty well as far as I can tell, but when I bind it to the geometry, the geo gets seriously deformed when I move any of my goals. I am thinking this might be because my geometry is not a single object(I stitched my hands and arms to my body but they are still separate objects). I honestly don't know what went wrong or have any idea of how to fix it. I will attach my file, I'm desperate so please send any solutions my way. It wouldnt let me post my after bind since it was too big but here it is on my drive: https://drive.google.com/file/d/19gjMqZBqZmb4dQAT3tTfHtsGXFOjNnuI/view?usp=sharing Everything about the bind seems bad to me. Here are a few of my concerns: Should I not IK chain my fingers separately? Did I do something wrong with my subdivisions? Do I need to restitch? And finally should I abandon this model or is it salvagable? 980766783_LovetheDarkCharacterModelFullbeforeBind.c4d
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