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stereodanny

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  • First Name
    Ben
  • Last Name
    Winter

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    macOS Catall
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    Intel

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  1. I have a glossy material with a sheen that looks like this: However no matter how I position the lights the render always spits out something that looks rather matte, and I can't get the specular sheen highlight to show up. I have tried different BRDF modeling modes, playing with different rendering settings, material settings, lighting settings, nothing seems to get the desired result. I'm not sure what to try next. This is the kind of "sheen" I want, as shown in the C4D camera window.
  2. Yep yep, I see it now, in the attributes window. print(Input1). Now it's not printing anything, but I'll figure it out...I'm close. Thanks.
  3. Got it, thanks. I'm running into an issue—I've set up the xpresso nodes same as in your screenshot, but I'm just getting a result of 1 in the output, and a syntax error in the console. Any idea why? EDIT: OK I needed to change data type to vector, that worked. But I still have the syntax error in the console. Hmm.
  4. Wow wow wow. Many helpful replies, and lots to investigate. Thank you so much. I think this may do the trick for me. This is the first I'm hearing about Xpresso so I think I have a lot of reading up to do—just for clarification, the vectors are being output to console, right? What is the table to the right of the console, with columns Polygon, A, B, and C? Is that a normalized version of the console output?
  5. Hi, total newbie here. I have a very basic multi-faceted polygon I've drawn with the polygon pen. I need a way to find the angle of the normal of each polygon face. Any ideas where I would look to see that? I've discovered how to enable polygon normals in the viewport options, but this doesn't give me numbers, only a visual line. Where would I see the actual x, y, z data in degrees?
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