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JaymeSixtyFive

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    Windows
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    Intel
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    GTX 1080

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  1. I agree with this...but forget the fact that it might be imported later in Unity, my main concern actually is to bake metaball animation to separate meshes on timeline and export the whole to fbx! I'm still not able to do this. The only think that seems to work (according to the resulting file size of the .abc file) is to bake to Alambic file! I would like to know if it is possible to internally bake metaball animation to distinct meshes on the timeline!
  2. That's the point I think! The amount of polygons is indeed never the same since the metaball system is constantly evolving! Only "Bake as Alambic" seems to create a new mesh per frame (and indeed the Alambic file if exported is about 25Mo where a single FBX export is 256Ko) ...but still no idea on how to export the whole stuff to FBX I join a little example scene for the one that would want to help further! Thanks!! metaball.c4d
  3. Thanks for the reply KEPPN! Simply exporting to FBX won't work. Baking to Alembic then exporting..the same: only the initial state of the object is exported!
  4. Hello, After making an animation based on a Metaball, I would now like to be able to export it 'baked' in an FBX to Unity. I don't see how to do this at all...could you please help me? Thank you for your help!
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