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NunnOne

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NunnOne last won the day on February 8 2021

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  • First Name
    Mark
  • Last Name
    Nunn
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    London

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    Mac/Big Sur
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    2.6 GHz 6-Core Intel Core i7

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  1. I seeeeeeeee - for some reason I'd always thought soft shadow to generally be the most realistic, with Ray Traced reserved for situations that required that hard shadow look... I'd never even given area shadows a look-in. That really does look great and will make a huge difference going forward. I'm looking forward to the day that I can be the one answering questions as opposed to always asking them.. Cheers!
  2. Yo, I've been using C4D for quite a long time, and have come a long way in some areas, such as modelling or texturing, but for as long as I've used C4D I have never managed to achieve the *simple* 'Infinite', soft studio background that I see commonly in renders and tutorials. For some reason, even if I follow instructions directly, I'm always left with a very noticeable shadow line across the background, as seen on the attached. I've tried everything from changing the scale of the background curvature, different lighting arrangements and textures but just can't solve it. I have a feeling it could be resolved with the correct material, but I've tried a few things to no avail. any suggestions? Also apologies, I'm not sure if this is the best place for this topic - There doesn't appear to be a forum dedicated to lighting or composition (?) Cheers! Project file: https://www.dropbox.com/sh/a0pl576ko28j63r/AABJJP35vwl7dR5I8tK5Lm_la?dl=0
  3. I understand that I can move the above example using simply the move tool, so perhaps this image is a better example of what I'm looking to do:
  4. Hi all, I'm assuming this is a simple question, but I just cannot work out the correct terms to find what I'm looking for.. The question: is there a way to slide loop cuts along an object, just like you can when you first make loop cuts? The problem is, that I've made a simple object with a few edge loops, just now that I've finished the loops, I'd like to adjust a few along the shape of the object. This is possible through the 'offset' fields when you first make loop cuts, but I'd effectively like to reopen that level of control. If it's not possible, I'd at least like to be able to move the loop cut along the length or width of the object. Hopefully the attached image helps to clarify my question.. Hope you can help! Cheers.
  5. Okay, I get you - and thanks a lot for your example - it's quite clear what I should be aiming to achieve. To avoid having you hold my hand through this project for the next 6 months, I think my last question is in regards to how I would go from these outlined forms to the full object/section as you have it... i.e I think I get the premise, but how do I now fill the space between the outlines? If this was modelling on the face of a 3D object this would of course already be filled, and would make it easier to create line cuts to achieve the remaining detail I need. Is it a case of building each corner using the polygon pen? Or bridging each side then cutting? Or trying to fill the section with one, large, multi-sided polygon that I would then cut into quads? Apologies if this is a really studio question, I think you're right that I've underestimated the complexity of the model, but I often find it easier to learn by muddling through a challenging problem. N1
  6. Blimey - just a warm up?! That looks great! Hmm... I think I may be being excessive with the polygons then - is there any issue with them being so uniform in my instance as well?
  7. Okay so I think I'm starting to understand and have done the same. I actually found a really helpful video that gave a great introduction to this type of flat modelling. For anyone interested it's by a guy called Michael Balchaitis on Youtube: https://www.youtube.com/watch?v=dTRx_9_7l_U&t=3630s Here's where I'm at now - and I'll keep filling the rest of the shape. For sections such as the screen - do this also need to be such a detailed mesh or can it be simpler than the rest? N1
  8. Okay thanks all, I've been reading and watching a few videos and will be having a play with SDS modelling toda. I'm not sure I fully understand what is meant by modelling it 'flat' - do you mean to take a plane and make all the necessary cuts before extruding? Thanks @Babumbol, I'll check that out!
  9. Wow okay, that is not how my mind has worked up until now - which is also the first time I'm hearing the term 'edge flow' - apologies, I'm new! So, to get to this point (https://www.dropbox.com/s/80nlb4xctaz4zi4/20210310 og gameboy.c4d?dl=0), I'd made a rectangular spline, made editable, rounded the corners and extruded. I hadn't even yet considered the face of the gameboy, I was going to use a combination of cuts, extrudes and bevels to work out those parts though I'm now seeing the issues with that... So, I should be using subdivision surface in combination with the knife to correctly make the body/case of the Gameboy? N1
  10. Hi all, I've been trying to teach myself Cinema 4D by modelling various electronics and bits of tech - currently I'm working on the original Gameboy. I've only just begun, but have hit a seemingly simple roadblock, namely the 'dent' in the bottom right corner. I've used the knife tool to cut across the face to give a 'pivot point', and have then tried selecting the lines/corners/faces and moving/scaling/rotating them, though none are giving the right effect. I'd seen someone achieve something similar on Maya by isolating the area and using something similar to an FFD deformer - would that work here? Any advice or reference would be really helpful! Thanks all, N1 Gameboy-Screenshot
  11. Hi all, I'm new here so thought I'd say hello. I'm a graphic designer that works primarily in branding, currently for a design studio in London. I've tinkered with Cinema 4D for a few years now, but only for a few days at a time and usually bounced out because of frustration or workload etc. Since lockdown has started, I'm now much more focussed on learning Cinema 4D, and in particular 3D modelling and renders - there isn't anything in particular I want to make, I just want to become proficient with the software so that I can have fun experimenting etc. Ultimately I would like to be able to use my 3D skills to impact my career - it's definitely a nice thing to be able to offer clients on top of 2D branding etc. Whenever I'd played with Cinema 4D in the past, I would just follow the odd tutorial on Youtube, and whilst this gave me insight to very specific features etc, it would always be difficult to apply these skills to my own projects due to a lack of overview. Recently I'd watched a great 'Cinema 4D masterclass' video on Skillshare that gave me such a rounded knowledge of the program that when I jumped into my own work, I feel so much more confident, have seen a massive improvement in my modelling and renders and feel that I'm better equipped to tackle problems that arise throughout the process. Anyway, long story short - I'm much looking forward to building my skill set, improving my renders and bugging all of you with questions 🙃 Cheers!
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