Hello everyone! New member here and I need your help...
I am doing medical animation using a model using cinema 4d r19 and while using vertex map to select certain parts of the body's copy to show some more bump in there, the render gives this grey outline that is very visible and not smoothly connected to the texture below it. I used the exact same texture on both the body object and its copy (original body named body and the more bumped named Parts below). I tried checking Pre-Multiplied option in alpha channel nothing happened, GI on, AO>Evaluate Transparency also on, ray depth 50. The vertex selection is as smooth as it can get... Any ideas on how I can fix this? Thank you...