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Doves

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HW | SW Information

  • Renderer
    V-Ray
  • OS
    Windows
  • CPU
    Intel Core i7 10750H
  • GPU
    GTX 1650 Ti

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  1. Hello everyone! I am very new to this forum but I really really need your help and probably some good advice too about suturing and how it could be possibly done without point level animation or constraint tag (psr) point animation. For example if someone could make a preview of this type of needle I can of course provide the props I used. Basically the main goal here is for the suture, after it passes and pinches the skin to remain in that position (as it would do normally) and then keep following the path of the curved needle to complete the suture... I know its probably a little bit more advanced but I am in a big need of some good solutions/suggestions... Thank you all in advance!
  2. Hello everyone! New member here and I need your help... I am doing medical animation using a model using cinema 4d r19 and while using vertex map to select certain parts of the body's copy to show some more bump in there, the render gives this grey outline that is very visible and not smoothly connected to the texture below it. I used the exact same texture on both the body object and its copy (original body named body and the more bumped named Parts below). I tried checking Pre-Multiplied option in alpha channel nothing happened, GI on, AO>Evaluate Transparency also on, ray depth 50. The vertex selection is as smooth as it can get... Any ideas on how I can fix this? Thank you...
  3. Hello everyone! New member here and I need your help... I am doing medical animation using a model using cinema 4d r19 and while using vertex map to select certain parts of the body's copy to show some more bump in there, the render gives this grey outline that is very visible and not smoothly connected to the texture below it. I used the exact same texture on both the body object and its copy (original body named body and the more bumped named Parts below). I tried checking Pre-Multiplied option in alpha channel nothing happened, GI on, AO>Evaluate Transparency also on, ray depth 50. The vertex selection is as smooth as it can get... Any ideas on how I can fix this? Thank you...
  4. Hello everyone! New guy here... I am doing medical animation using a model using cinema 4d r19 and while using vertex map to select certain parts of the body's copy to show some more bump in there, the render gives this grey outline that is very vissible and not smoothly connected to the texture below it. I used the exact same texture on both the body object and its copy (original body named body and the more bumped named Parts below). I tried checking Pre-Multiplied option in alpha channel nothing happened, GI on, AO>Evaluate Transparency also on, ray depth 50. Any ideas on how I can fix this? Thank you...
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