Hey all, I am trying to find a way to create a foam material that I can animate its forming. I've tried many methods. Volume fog (here in the screenshots, works great when animating because I need to animate its forming with low clip in noise shader. As gaps closes down, it becomes a whole. But it's not sharp at all when you get even a little bit closer. Not to mention being super slow to work with.
Also tried doing a mesh with typogen plugin and multiply it with cloners, octane scatters, different methods, didn't look dense enough.
There are ways like volume mesher, some SSS effect and creating a procedural material but I can't create natural looking gaps on it to animate, and masking it with bunch of sphere fields and animating them didn't really work. I was wondering if anyone got any ideas, maybe a dense mesh that I can go out from inside as animation but would look like a foam when looking at the whole thing or being crushed with some cool plugin that could help like here;
Thanks all in advance!