Jump to content

imma

Limited Member
  • Posts

    9
  • Joined

  • Last visited

Profile Information

HW | SW Information

  • OS
    MacOS
  • CPU
    intel
  • GPU
    Radeon Pro Vega 20 4 GB Intel UHD Graphics 630 1536 MB

imma's Achievements

Newbie

Newbie (1/14)

3

Reputation

  1. I ended up using "Current State to Object" on the Cloner/Shrink Wrap once I got the position of the cloner object where I wanted it, that helped the render time a lot.
  2. @deck In my project, the cloner object with the shrink wrap is attached to a tracked scene (I deleted the tracked scene from the project file I linked to before to make the file simpler). But now that I've used that methodology within tracked scene it has made it impossible to work. I have to turn the Shrink Wrap off in order to be able to edit anything in the file. When I turn it back on it's a half hour wait for anything to show up in viewport. I tried rendering a single frame (no shaders or lights) and it's going on 40 minutes. Once I get the cloner object and shrink wrap in the place I want them, could you suggest anything for improving the workflow of the file? Thank you so much for taking the time Deck, it's saving my life!
  3. Shrink Wrap! Thank you, this is what I was looking for!!
  4. Hello! This is my second time posting on this blog for help. The first time was incredibly helpful, so I'm trying again for another project! TASK: I'm trying to project a cloner object onto a planar surface. TARGET: The end result is supposed to be circular "lights" being projected onto a bumpy surface, moving along that surface, following its peaks and valleys. PROGRESS: The surface of the plane has been edited to have some peaks and valleys. The cloner object is a series of flat disks. PROBLEM: I'm using the Project Object tool. That works, but the disks projected are petrified (so to speak) in one spot - they contour the part of the plane that they were initially projected onto, but when I move the cloner object, the disks don't adjust to the resting plane underneath them. They remain in the initial place of projection. QUESTION: Is there a better way of achieving this effect? I'm attaching a screenshot and here a link to the c4d project https://drive.google.com/file/d/1h7NbW4ZGIQPOCOYOz6Osbt2PMfCGMfXK/view?usp=sharing Thank you so much for your time! 🙏
×
×
  • Create New...

Copyright Core 4D © 2023 Powered by Invision Community