Thank you very much for taking the time to find an answer for me, but unfortunately this isn't what I'm looking for.
So maybe I didn't explain clear enough what the problem is.
I'll use the figure model as example, because it's easier to determine directions. When I rotate it with an effector it has to do a pirouette.
If it's standing upright, thats just a single rotation input in the step effector. super easy.
But the figure is tilted on a 45 degree angle and still has to do the same pirouette rotation. You can do that with the plain effector, but it takes 2 rotation inputs, when I add a field the falloff affects both rotaion, while 1 should be fixed (the 45 degree).
In my attached setup, you can change the H rotation on the plain effector and get the desired pirouette. But it should be gradually from one side to the other.
Thats why I started with the step effector. For the plain effector a linear falloff feels like its in the right direction, but it would only need to affect the H rotation and leave the B rotation alone/fixed.
Writing this it feels like its going to come down to using nodes, to make this restriction for the linear field, hopefully I'm wrong 🙂
On a side node. I always have fun using C4D, even cracking this is kinda fun for me. Usually it's easy because I just work with what's possible, but this is designed as is and needs to be build that way IRL, with several thousands flowers being rotated for the correct effect (closed/see through). Since we don't want to risk over or under rotating (and having to start over) it would extremely helpful if I can visualise it in C4D. Just some back info on the project 🙂
Thnx for again all the help!
Clones rotation test.zip