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DNArc

Limited Member
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Profile Information

  • First Name
    Arjan
  • Last Name
    van Mourik
  • Location
    Nederland
  • Company
    Architcture
  • Expertise
    Design

HW | SW Information

  • Renderer
    Physical
  • OS
    Windows
  • CPU
    Intel
  • GPU
    GTX 1080

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  1. Thanks Deck. That is indeed it, I've no idea yet why it didn't work for me. I tried exactly that based on some of Bezo's screenshots (Using the transform rotate in the cloner). Must have overlooked something 😞 Both of you thanks a lot for helping me out on this! Even more clear now I haven't been using C4D for way to long 😐
  2. Yes! How did you manage that? Don't tell me its super simple :') The transition can be horizontal, but for visualisation purpose this would work perfectly.
  3. About a hundred. The rotation would change per column. First column 0 degree and last column X degree (thats the one we want to tweak) and have every column in between rotate gradually.
  4. Yes, hopefully it will clarify my struggle. This is the rotation I want to control, but in steps. So the ones on the left would have 0 rotation and those on the right a 90 degree rotation as animated.
  5. Thank you very much for taking the time to find an answer for me, but unfortunately this isn't what I'm looking for. So maybe I didn't explain clear enough what the problem is. I'll use the figure model as example, because it's easier to determine directions. When I rotate it with an effector it has to do a pirouette. If it's standing upright, thats just a single rotation input in the step effector. super easy. But the figure is tilted on a 45 degree angle and still has to do the same pirouette rotation. You can do that with the plain effector, but it takes 2 rotation inputs, when I add a field the falloff affects both rotaion, while 1 should be fixed (the 45 degree). In my attached setup, you can change the H rotation on the plain effector and get the desired pirouette. But it should be gradually from one side to the other. Thats why I started with the step effector. For the plain effector a linear falloff feels like its in the right direction, but it would only need to affect the H rotation and leave the B rotation alone/fixed. Writing this it feels like its going to come down to using nodes, to make this restriction for the linear field, hopefully I'm wrong 🙂 On a side node. I always have fun using C4D, even cracking this is kinda fun for me. Usually it's easy because I just work with what's possible, but this is designed as is and needs to be build that way IRL, with several thousands flowers being rotated for the correct effect (closed/see through). Since we don't want to risk over or under rotating (and having to start over) it would extremely helpful if I can visualise it in C4D. Just some back info on the project 🙂 Thnx for again all the help! Clones rotation test.zip
  6. Hi Bezo, Thanks for the comprehensive explanation. This function seems to be added in R20, so I downloaded the R23 trial version so I could try it. It doesn't seem to be working though. Looking at your screenshots I'd expect that in the second the torus (in purple) would have a 45 degree angle instead of appearing horizontal. Using the basic figure object it looks like the axis of rotation is determined by the cloner object. Modifying the objects axis rotation doesn't have any effect and modifying the cloners axis isn't possible. In this screenshot I'd want to rotate the figure around an axis that runs from head to toe. I've also tried stacking effectors. Plain effector to rotate the object 45 degree then the step effector to rotate the desired amount, but the step effector still uses the same base XYZ axis.
  7. Hi, It's been a long time since I've used C4D for anything 'complex' to help a friend visualise his project. After setting everything up as I figured it should I've hit a roadblock that feels simple but I can't figure out how to fix it. I think the attached screenshot explains it best. We want to rotate these flowers a certain degree across the project. The issue is that the step effector rotates the flowers across the green Y axis (I can of course also choose X or Z), but I need the rotation axis tilted 45 degrees like the blue line. I've tried rotating pretty much every axis without any success. What am I missing, it feels like a very basic fix but I just can't find it.
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