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XtianAudio

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Everything posted by XtianAudio

  1. Minor update - After an admin moved the thread to here it confirmed my thought of it being a multipass related issue so I just rendered everything and looked for the correct layer, definitely atmosphere! I can multipass render atmosphere and it gives me just the beams of light on black. I can set that behind the set layer, set the blend mode to screen in premiere pro and it effectively fills in the light beams and does the job. Problem is, in the main render the glow from the stage lights much brighter with multipass/atmosphere enabled. So I have to do two renders, one with multipass atmosphere on, then another without it to take the atmosphere layer and I can get the result. Hopefully someone will enlighten me on an easier method but
  2. Hello - You will see by my singular other post saying hi, I am another newbie. I have tried looking for the answer (already solved lots of problems with threads in the forum!), but alas, not cracked it yet. This is my first C4d project and first 3d anything so please forgive my ignorance to many things... I'm building a stage which has an arch and behind it I am inserting video/stills as it if was an LED wall. So big arch, transparent hole in the middle, render my PNG and stick it in premiere pro to insert videos into the gap. I have a placeholder object with and image mapped on it to look like the LED wall whilst still in cinema 4d. On the stage I have some lights shooting upwards with visible light, as if they were bright stage lights cutting through haze/fog machine. It all looks good when rendered within C4D, or when rendered with my placeholder. However, when rendered with the hole in the arch as transparent, the beam fall off sort of loses intensity. So when inserting my content into that transparent whole the light looks like it's reflecting off of cinema 4D surfaces as it's much brighter/harder edged than it is over the transparent surface. I know from what I have found this is probably going to be something to do with multi pass/atmosphere but I can't quite crack it. I'm happy with the way the lights within the stage and stairs look (LED tape effect), and in my attempt to fix the problem of the render it's been affecting the glow of those so hopefully I can make both look how they do within C4D in the render. I've attached 4 images. Rendered in C4D with placeholder for LED screen, rendered in C4D without (so transparent, showing as black), and rendered out then dropped into photoshop over a black background, showing how the visible light looks. Finally a full shot to give some context of what I'm doing. FYI in terms of rendering I have been doing 3 layers. Starcloth back drop, set/stage/audience and then just the lecterns. In post I insert some FX videos in front of the star cloth to bring it to life a bit, then of course the "LED screen" in front of that but behind the set, then my green screened people in front of the set but behind the lecterns.
  3. Hello! Great to be here. Already gleaned loads of useful information from reading threads over my past few weeks of C4d. It's funny how you go through the motions, feeling so close to the answer, get to the point someone else has before and what you want to know is written right here by a forum member! My background in 3d is virtually nonexistent. Simple after effects animations, logos, powerpoint design, content for print & video editing. I mostly work in the live events sector so I've now tasked myself with building virtual sets. Create the space, render out various camera angles for background/stage/foreground (lecterns/tables). These then get popped into either a video editing software for pre-records, or as virtual set's into V mix or similar for live green screening. So far the learning curve has been steep but not difficult. The software is fantastic and I am completely underusing it's feature set haha! A lot of my challenges so far have been light related, which is why I've signed up. I have a Q that I can't find the answer to yet. Thanks for having me! Christian
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