Jump to content

Dear Visitors

If your confirmation email doesn't arrive, give us some time while we manually approve your account. Support ticket is not necessary, we are checking new registrations regularly and approving if registration requirements are met.

Please read Rules & Guidelines before posting around Forums. Information we seek is minimal and in the end saves us a lot of time and we are able to provide solutions faster.

Please consider supporting us via Contributions for all the work we are doing. Contributing even with the smallest amount, will remove ALL AD's and unlock some nice features like being able to be Tipped for providing help, or file etc.


Regular Member
  • Posts

  • Joined

  • Last visited

Profile Information

  • First Name
  • Last Name
  • Location

HW | SW Information

  • C4D
  • OS
    Mac Big Sur
  • CPU
  • GPU

Reino's Achievements


Newbie (1/14)



  1. Exactly what I was looking for.. Thanks 🙏
  2. my question refers more to the different names that software uses for naming the same channels. albeo = color= diffuse specular = reflection = gloss and so on.. To be more specific as an example. A texture folder contains. Color, Bump, Normal, Roughness, Gloss, Hi-Gloss, Depth, AO Where these maps will eventually have to be loaded? The render is Redshift for example..
  3. Is there any detailed guide or list for how different map names refer to the same map? For example: Albedo = Color Specular = Reflection = Gloss Diffuse = AO Displacement = Depth and so on...??
  4. ooh, I see... it went to totally other direction the entire project..
  5. The shop had 10 x 3090's in stock but only selling one per customer so I made 2 different purchases with 2 different names.. I went for -> water cooler Corsair iCUE H150i Elite Capellix I also didn't go with NVLink cause for the moment there is no need for such an amount of RAM..
  6. So after a while and thoughts, I ordered the following RIG. Motherboard: Asus ROG Zenith II Extreme Alpha CPU: AMD Ryzen Threadripper 3970X CPU COOLER: Corsair iCUE H150i Elite Capellix GPU: Zotac Gaming GeForce RTX 3090 Trinity OC RAM: G.Skill Trident Z RGB, DDR4, 128GB), 4000MHz SSD: Samsung 980 Pro NVMe M.2 Gen4 PSU: VGA SuperNOVA 1600 T2 CASE: Cooler Master Cosmos C700P MONITOR: BenQ PD2700U what do you think?
  7. that's nice info there. Things are about to change for sure. If the M1 has these results, I can't wait to see what a dedicated gpu (M1G??) can do.. Despite the disappointing yesterday event which had nothing to say appart from the new fancy iMacs we have to wait probably unit WWDC for some "pro" products.
  8. I can't understand the main differences and if these are applicable from C4D
  9. what do you mean real time? Cinedesigner at least at the level he stopped it looked very stable... Is there any video of him working with UE?
  10. Its not just cameras but the lights also..
  11. Re-writing the post with more info: Render to be used: Octane & Arnold Parts: ΜOBO: ??? need 4 x PCIe slots available (2 x GPU & 2 x Capture Cards) CPU: AMD Threadripper 3990X GPU: 2 x RTX 3090 (+SLI bridge?) RAM: 256 GB SSD: 2TB M.2 Video Capture Cards: 2 x blackmagic design PSU: I guess 1600w should be fine CASE: ??? thank you
  12. correct that's why this is a dead end situation. There no options to build a workstation right now.. What about the work in the cloud like irendering? How effective can this be in this certain unusual period? Would you suggest something like this since there is no other way to build a PC and start working with Octane?
  13. any suggestions? I believe so but since they made C4D instanty available and with the new processor there may be a small chance that this will change? will see.. As I had a small chat with Octane support and they wrote me that they are working on the native support of M1 with surprising good results.. They about to release in the following months the update. I am pretty sure that sooner or later the RTX 4090 will be out even though 3090 haven't been on the shelves normally yet..
  14. I am about to build my first workstation mainly for C4D with Octane render. The concerns: - RTX 3090's are unavailable at this moment and got really expensive compare to their release price which was as I remember less than the half. - On the other hand Apple rumours suggest to wait for the new M1X (?), but Octane plugin is not yet supported. Now I am working with a MBP M1 with physical render but I want to start working and learn Octane. A solution would be to work with M1 the main scene and finalise it in https://irendering.net so to start working in Octane for 3.8$/hour. Do you think that this makes sense? Any suggestions?
  15. since I am new to C4D I was thinking to go for Octane in order to and learn it and of course to focus in one render. I know that Arnold is one of the best but its kinda slower comparing to Octane. Also to build a PC now is super expensive since cards like RTX 3090 is very expensive and they are not available..
  • Create New...

Copyright Core 4D © 2021 Powered by Invision Community