my question refers more to the different names that software uses for naming the same channels.
albeo = color= diffuse
specular = reflection = gloss
and so on..
To be more specific as an example. A texture folder contains.
Color, Bump, Normal, Roughness, Gloss, Hi-Gloss, Depth, AO
Where these maps will eventually have to be loaded?
The render is Redshift for example..