Jump to content

onebraveegg

Limited Member
  • Posts

    4
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by onebraveegg

  1. There was a couple of issues in the character rig that were confusing the issue, but once I'd fixed those separate issues, this problem became quite clear. So, just in case anyone else makes the same mistake that I did, all you have to do is just make sure to import the Xrefs with 'Name Space' set to 'None'. By default, the pose Library will only recognise exact naming conventions, so perform these steps in order to ensure that your naming conventions are identical when you import the Xref.
  2. I'm making quite a large project at the moment which requires Xrefs of the characters. The characters faces are also rigged with S24's pose library feature, but when I import an Xref character into a scene, unfortunately, the pose library no longer works. I was wondering if anyone knew why this was the case? And if there is a solution? I've tried importing the Xrefs in various forms but I'm not having any success sadly. Any help would be greatly appreciated! Thank you!
  3. Hello Might, Thank you very much for taking the time to get back to me! Though I can't recall getting the object ports confused, it's a fair assumption to make. I repeated the steps that you have performed and it does now work better. I completely understand why you felt no inclination to test this setup further, but when testing it further, I have found that the 'link' user data is still a bit temperamental. The only way I've been able to make it work consistently is by making sure that the stream is always attached to a spline of some kind, but if I delete all the splines, create a new spline, and try to link the object to this new spline, it seems like there's a 50/50 chance of it working - I can't make head nor tail of it! Fortunately however, the setup that I now have is something that I think I will be able to work with and will be suitable for my needs, though I may need to do a little more testing. I really appreciate your advice on this as it has helped me to achieve a usable rig - so thank you Might! 🙂 When in doubt, rip it all apart and try it again I guess! 😄 Thanks again for your help! One Brave Egg
  4. Hello! I have created a stream of particles along a spline and I've created user data in order to easily customise the particles along the spline. The last thing I need to do is have the 'stream spline' user data, drive the object selection within the cloner, but when I link these up in Xpresso(as shown in the project file) it goes a bit funny 😕 I was wondering if someone might be able to tell me what I am missing? Thank you so much for reading! Best wishes, One Brave Egg x Stream_Test_File_V01.c4d
×
×
  • Create New...

Copyright Core 4D © 2023 Powered by Invision Community