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Keith Treason

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Everything posted by Keith Treason

  1. I've got a file that uses a png sequence texture as part of the animation. For some reason, I can't get it to load. I turned on the animation preview and nothing. What am I doing wrong? I don't remember having an issue with this in the past. (I cut the 470 of the frames so that the file would upload) Arrow Texture Test.c4d Tex_Arrow_Rev2.zip
  2. I received a file to make modifications to and when I hit render, everything turns this bright red. I'm assuming it's because the original creator of the file used redshift. When I replace the material with a standard C4D texture, it's fixed. I know that there is a "convert materials" button to get standard materials into redshift materials but is there a way to change them back to standard materials? I've never used Redshift before and I don't have the time to try and learn its odds and ends to try and get this scene to work again. Thanks
  3. I looked into Houdini for a little while but the nodes always intimidate me. They are becoming standard for software like DaVinci, Nuke and 3D Texture applications like in Blender and Redshift so I guess I should just accept them and get used it it. 😆
  4. When I first dove into blender back in 2011, I absolutely hated it. We were using C4D in college and the interface actually made sense and was easier to navigate for me. The only reason I had even considered looking into it is because it had the ability to run fluid and smoke simulations without any costly plugins. I only returned back to Blender when they finally redid their entire interface and made their hotkeys available in industry standard. It also had a gltf capabilities which my old static version of C4D was sorely missing. They've come a long way and all the other industry standard software should be sweating a bit because Blenders growth rate has exploded when compared with their own. And unlike Blender, which is free to anyone, these major players expect a high monthly subscription fee. If my company wasn't paying my licensing fee's, I would consider switching over to blender entirely. Any newbie on a tight budget should do the same.
  5. I wish I could but I can only upload an exported piece of what I've already imported into C4D and I don't think that'll help since polygons are already missing at that point. Can't upload a full client product model. 😔
  6. Does anyone know how to fix this .stp import issue? It looks like the edge attach points are missing. The entire model looks like this and I've opened it in C4D, FreeCAD, and CAD Assistant.
  7. Mine isn't quite there yet but here was my quick attempt.
  8. As long as the render times aren't crazy insane, I've got a bit of horsepower for renders. We've got 2 new Mac Pros with 12 cores each and AMD Radeon Pro Vega II 32 GB graphics cards and we just added 4 new mac minis with the M1 chips which have 8 cores each. Did you have a scene in mind? I'm still trying to navigate the new asset browser and the lighting setups I've found so far haven't taught me anything new.
  9. If I wanted to render an animation like this or this, would it be possible to do inside of C4D's built-in render engines? Or would I need to look into 3rd party renderers. Does anyone have keywords or tutorial links I should look into? Thanks in advance.
  10. Oh yeah, I forgot about that top down view when I was going through the maps.😮 Thanks for the input! After a day of digging, I think I might have to go into the projection mapping crowd to find more answers. There is software/hardware out there like MadMapper, TouchDesigner, and Resolume to name a few that are specifically tailored for those sorts of projects. It'll be interesting figuring out where the 3D, Video Editing, and UV Projection Mapping meets and how they work off one another.
  11. This might be a half 3D half video editing issue but I could be completely wrong. Perhaps it should go into miscellaneous. I'm trying to figure out the best way to UV unwrap a cone. Either I split the seam down the side and have no distortion or get one easy to work with solid map that has distortion but has no seams. The seam wouldn't be a problem if it was a texture I could manipulate in photoshop with some cloned/feathered edges. But this time, I'm trying take the UV map and edit/composite stuff on top of the outline inside of AE. This is a good example of what I'm going for. I've never done anything like this and I'm really wishing that it could have been a "flat" surface like the face of the building because I'm finding tons of videos on how to do something similar but not for this weird primitive shape. Lol maybe there is a software for this exact purpose that I'm just not aware of.
  12. That's exactly the motion I was thinking of! I tried to recreate it myself from scratch mirroring the placement of the joints and I still couldn't quite get it to bend the same way. Maybe I'm not doing the weight mapping correctly. 🤔
  13. I'm trying to use pretty basic shapes just to get the technique right before I use a more intricate model. I feel like a overly complex book model will break even more easily. Book Spine Test.c4d
  14. I feel a little silly for asking something so simple, but does anyone know the best way to animate a thick book/binder opening? The page flipping isn't the issue. It's the spine of the book I'm having trouble with. I've tried keyframe animating the spline points of an extrude but the points just move from point A to point B as a straight shot and it doesn't retain the whole "rotate in an arch". I also tried using joints but the polygons on the spines corners get distorted. Even when I try using joint falloff objects and redoing the weight maps things are still distorting. I've tried deformers like bend, delta formers, and smoothing which doesn't help. And my last attempt trying out softbody and cloth colliders with fixed points and weight-maps in the corners but the model would just break.
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