Thanks for the precision. I will focus on the second number since my goal is to render quicker. I'm working with huge SolidEdge files which contain millions on polygons. I need to know if it's worth it to redo objects with very high polygon counts. For that, I need to avoid using SDS since it jacks up polygon count considerably. In the attached image, you can see an original SolidEdge object on the right, and on the left, my C4D version. 449 polygons compared to 6,400 originally. Big improvement.