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Pistol Pete

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Everything posted by Pistol Pete

  1. Limit is already 40. Doesn't seem to be a phong problem. I simply started from scratch and everything is good now. Very weird stuff.
  2. I've never seen this strange shading before. What could it be?
  3. Here's a good exemple of the problem. As you can see on the right, my Camera is not selected. However, in the Camera menu on the left, you can clearly see that it is indeed my Camera that's selected. Weird stuff.
  4. Usually, when I want to switch from my Camera view to the default camera view, I simply deselect my active Camera in the Objects window (small white botton). Curiously, sometimes this doesn't work. I need to go to the Camera menu on the left and select Default Camera. Anyone has ever experienced this same issue?
  5. Is it the phong angle? It seems to fix it when I select: Style=Angle and Area Weighted / Phong Angle=180
  6. I'm wondering however what this curious shading is on my object. Very odd. Any idea what that is?
  7. Thanks. This is what I did and it worked well. Thought maybe there was a special technique or trick.
  8. I am looking for a technique to model connecting pipes without subdivision surface. Any idea how this can be done?
  9. Thanks for the precision. I will focus on the second number since my goal is to render quicker. I'm working with huge SolidEdge files which contain millions on polygons. I need to know if it's worth it to redo objects with very high polygon counts. For that, I need to avoid using SDS since it jacks up polygon count considerably. In the attached image, you can see an original SolidEdge object on the right, and on the left, my C4D version. 449 polygons compared to 6,400 originally. Big improvement.
  10. I did a test with just a bunch of cube objects. I still get that number of polygons in parentheses. Very strange.
  11. This is curious because I barely use SDS in this project and I have almost 4 times the number of generated polygones!
  12. When I have nothing selected and I right-click on my viewport and select Project Information, I see information on the polygon counts. What is the number in parenthesis?
  13. Interesting technique Clarence. But what about camera position and calibration? Do you manually move the camera until you get a fairly realistic camera angle or do you use the camera calibration tag? Also, shadow catcher is not very user-friendly in V-Ray so I added the shadow in post following a render I did with the floor.
  14. Here's the original background image. Maybe you can try to calibrate a camera for it to see if this is possible. Thanks.
  15. VIZN, If the calibrator is off, this is not good! Maybe I can try to calibrate the Y axis also.
  16. Here's my set-up in C4D. Calibrated camera, floor with tiles, sun positioned behind to the right.
  17. Good point Ealexancer. I actually added a floor in C4D with a texture identical to the tiles in the background image. When I remove the floor and I render, the reflection changes dramatically, so it's there. For some reason, that reflection is not that obvious to the eye but once again, this is what the software is giving me. I don't know how I can modify that.
  18. I actually used the camera calibrator. It may look tilted, but I believe the perspective is actually pretty realistic (some camera deformation) As for the shadow, once again, this is what the software is giving me. But I could probably intensify it a little bit. The metal on this machine is very shiny when new (almost a mirror) and this is why the reflections are so strong. I think dulling down some of the textures is probably my best option. Thanks to all.
  19. Here's a project I'm working on. The machine was modelled in C4D R25 and rendered with V-Ray 5. I then superimposed the image of the machine over an existing photo and tweaked the whole thing in Photoshop. Can anyone give me ideas or hints on how to add a little bit of realism to this image? It's not bad, but it's missing something, which I can't point down. Maybe some imperfections? How can I easily add imperfections to the machine? I still want it to look rather new and shiny though. Thanks in avance, Pistol
  20. Thanks Cerbera, this is very useful, but I'm still missing some pieces. I sent you a personal message. Let me know if or when you receive it.
  21. Igor, I need to model this motor because we use it in one of the machine we manufacture and I'm making a video to show the features of that machine. Unfortunately, the motor supplier does not have a 3D drawing of that particular unit.
  22. I'm having difficulty modelling this electro motor. Any idea how to tackle this? Thanks.
  23. How would you model the X in front of the metal panel? I'm using Subdivision Surface and I need hard edges. Any suggestion?
  24. Thanks CBR, This is actually the technique I used, see image. I did one segment and copied it. The problem is that I need to weld each section together, and that takes time. My mesh is different than yours. I wonder what yo did different.
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