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stevenhoward

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  1. Link to reference images Hello— I have a dilemma when baking out my texture for this model in Cinema 4D. I render the texture to a surface_Color .jpg at 1024x1024 with a pixel border of 2. Render settings are set to Physical with Ambient Occlusion applied and Caustics applied (I read somewhere that Caustics help with getting good renders, but don't really know what it does other than make the bake time significantly slower). When I bake the texture, there are artifacts around the edges where different colors are applied. I figured one way to resolve this would be to up the supersampling on the bake to 10; however, it looks almost the exact same (if not worse in some spots!) Please could somebody help me figure out why these artifacts are showing up and what settings I should be adjusting in the render settings to try and avoid this pixelation? Thank you so much in advance. Link to reference images
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