Hi, I have a scene with an emitter and a metaball creating a kind of 'oozy' orb around my main subject. I have paused on a specific frame that I think looks great in the viewport but when I go to do a final render, the emitter/metaball looks completely different to what it does in my viewport. I have made sure that the metaball editor and render subdivisions are the same (as seen in photos). I have tried baking dynamics which also just removes some of the orbs completely. Any suggestions would be amazing as im close to giving up on this project and admitting defeat.
P.S. My rendered frame also matches the frame selected in my viewport :).