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egan

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  • Renderer
    cycles4d
  • OS
    macos
  • CPU
    intel
  • GPU
    shite

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  1. Hot Dog!! Bless you JED! The hierarchy route was my preferred method. 😉 That would have taken me at least a few hours, if not a few days to hack thru. My Python skills are still beginner, and my programming skills rusty.
  2. Duh, Python. I'll take a few swings at that route. Thanks. Iterators are throwing me for a loop.
  3. For better reference / context - My cylinder will be a cursor that changes from arrow to hand, when it comes in contact with a bank of buttons (the cubes), which also change color upon contact interaction.
  4. Thank you very much Jed! Much. appreciated. How would I do the Boole OR's for the whole Object List of cubes (or similar List)? I'm trying to do this at any scale, but over-simplified the example to two objects to show the issue I was having.
  5. I am trying to set up a collision detection system., but am having trouble getting it to scale past a 1 trigger to 1 sensor relationship. I can get all the sensors to respond to the trigger, but I can't get the trigger to respond to ALL the sensors. - only one in any type of list I create. No matter how I structure the objects and nodes, I can only get the last item to respond. I've used Link Lists, Objects Lists, Hierarchy nodes, and individual xpresso tags applied to each sensor. In each case only the last one maintains the connection. I assume the others get overwritten? (I even tried Memory & Compare nodes, but not sure if i did it correctly.) In essence, I need the trigger to respond if it touches ANY of the sensors. I've attached an example scene file below. I appreciate your time and expertise- Egan example_issue_iterators.c4d.zip
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