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KimT

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  • First Name
    kemal
  • Last Name
    Tossoun

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  • Renderer
    Octane

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  1. So, is it as simple as picking the collider object (Sphere) and extruding all Polygons a tiny amount ?
  2. Its interesting you say this. I am using Octane. In the Octane viewport everything looks as I would like in that It has some thick edges so when my object touches the internal edges you can see this and the magnifying like effect. I have made the sphere itself part transparent to visualise the content which was the effect I was looking for. Do you still think the output from the render would look any different to what I see in the Octane viewport? I can always test.. Out of interest, regardless of if my luck has worked out to result in my intended output or not. If i was aiming for a simple clear sphere (gumball machine glass) how would I go about defining the thickness? Perhaps two spheres connected?
  3. Excuse my ignorance - The issue was that I had not unchecked self collision - furthermore my object was far to dense - I reduced polygons using polygon reduction tool - Unchecked self colission and all is working as intended. For others that may come across, I simply placed my objects within the sphere and then applied a collider tag with static mesh selected. Problem solved.
  4. Hi Guys, Another super easy one for you - excuse me. I have a sphere and I would like to simply place some objects within in (think gumball machine) and then apply soft body dynamics to it. I have tried a couple of things and it does not appear to be acting as a colider body that is hollow. Instead the objects within it respond as if the object is solid. I did try creating two spheres connecting them and then applying static mesh to collider body. This did not work. Would someone kindly tell me how to hollow out my sphere so that I can simply place objects and start simulating. Thank you.
  5. Hopefully a simple question, I have a simple fruit stand scene with a model of an apple and have placed a number of them in a scene. The texture for the model looks good but Is clearly the same on all objects. What is the most efficient way for me to get some random looking texture in octane? Thank you.
  6. Hi again. How did you manage to twist without creating an artefact where the end and start of sweep meets? I can’t seem to make it work. Sorry for the silly question. @Cerbera
  7. Thank you for the tips! My testing is hilarious - the sweep splits at the connection point when trying to animate the way I have in mind. With that said lots of possibilities. Thank you!
  8. I followed you until ‘linear rotation’ I can see from your image you have created some twisting which I adore! I would love to animate that twist and then resolve over say 600 frames at 25fps. I can’t seem to understand how you did it though. I am already animating the rotation and have adjusted to from and to values to provide the amount of rotations over the time period. How did you create that gorgeous twist? Appreciate I have said it already but am very grateful for your time and good advice. Edit: I think I understand now. You mean to take the rotation chart and create a curve instead of a straight line to form a twist? Let me try.
  9. You have been an amazing help! Thank you so much. it’s always right in front of me. I edit a spline then I do something else and I don’t think to edit. Of course! This is awesome! You’re the best. This has opened up all sorts of things.
  10. Thank you, I may give it a go in physical land. I have become so used to using octane I never bother with physical. I may be missing a trick here. I have many follow on questions but I’ll try to keep it more general. In the Instagram example the shape has what appears to be raised edges. How could I achieve interesting modification to the general sweep like this or otherwise. If this was a spline wrap let’s say, I would prob try extruding / modifying shape and then wrapping. Is there a similar workflow here? I think what he did in this example really works with the material. p.s. I don’t want to rub salt in the wound but that piece from Pak price is in ethereum. 1 Ether = about 2.5k dollars. 🙄 thank you. Makes two of us ha!
  11. Out of interest - How would you approach the specular looking material used in the Instagram example? If at all. I'm not sure why I would assume you would know this but it's worth a shot.
  12. So I'm trying to understand. Why would you use maths (which is neat by the way) to calculate the shape within a context like this? Would it not be better to feel it out? Am I missing something? Is it because you are trying to shape it around a perfect sphere? Thank you
  13. Well said, Thank you for the good advice. I appreciate it. I am self taught and frankly don't have the capacity/resources to learn formally. I often just try to get something that is in my head out but fail. So this kind of help is very useful. I'm very grateful.
  14. I really like what you did. It actually inspired me for an idea. If you animate the from angle you end up with a twist. I like the idea of remaking it which is something I have wanted to explore for a while.
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