Dear all, It has been days that this problem is troubling me and I have finally managed to isolate it. Whenever I create a joints rig, use the Character > Convert > Joints to Spline command and then apply the resulting spline to my rig via the IK-Spline tag, it breaks the positions of my joints, see screenshots before and after applying the spline to the tag. In case there is a geometry bound to the joints, it completely f**** up the pose. The problem also persists when I manually draw the spline. I have also attached a minimal working example as .c4d file for further inspection. Is this a known bug, if yes how can I work around it? Or am I doing something wrong? Help is direly needed. Thanks a lot in advance! Best ddkk c4d s22 macOS 14.6 spline_ik_bug.c4d
We are a community of passionate 3D artists, hobbyists and professionals. We welcome everyone, and encourage artists of any level willing to share, discuss, learn, and generally contribute positively to the community. If you are a Cinema 4D, Blender, Houdini or Unreal Engine 5 artist then our Core 4D community is the best place to hang out and meet like-minded people!